when publishing an app on Google Play. App Store
is another type of apps platform. In order to maintain
a consistent quality assurance, before app
publishing, an app must be examined through the
review process to ensure that the iOS system device
users can get the best experiences. Apps become a
highly competitive market, because it not only can
create enormous revenue, but also drive hardware
sales, advertising and technology innovation. The
massive software business opportunity becomes the
new Blue Ocean of business competition, and an
important driving force of industrial transformation.
With the rapid growth of hardware sales, the rapid
growth of apps accompanies.
In this paper, from the mobile platform
infrastructure aspect, we aim to contribute to the
effort of proposing the model to analyse apps
market’s competing strategy between platforms.
Therefore, a natural issue faces us is the analysing
business (revenue) model for mobile apps markets.
We consider the models of two types of apps
markets: one is the monopolistic apps market, and
the other is the duopolistic apps market. In the apps
market setting, we need to consider two types of
participants: apps providers and apps users. Each
participant has its profit function and utility function
respectively. The economic behavior of participants
are determined by market factors, such as the effects
of the number of apps available in the market and
the number of users purchasing mobile platform
devices and downloading apps in the apps market.
The apps market platforms are assumed to maximize
their profits, and need to consider the factors that
critically influence profits such as the apps quality,
varieties, provision fee, and download fee etc.
Specifically, the profit function of the apps market
platform is composed of apps market subscription
fee and apps revenue sharing from apps providers.
For instance, Google Play has a one-time
subscription fee of $25; iOS developer program on
App Store is $99 a year. The two app market
platforms get 30% of app sales revenue and share
70% of app sales revenue to app developers. In a
duopolistic apps market, the market shares of apps
providers and users are different in the two
platforms. Therefore, we will study the effect of
competition on the apps market revenue model
development.
On the apps platform, there are many factors
influencing the obtainable profit, such as mobile
device price, the apps subscription fee, the number
of apps available in the market, the number of app
developers, the quality of apps, and the apps
publishing rules. We want to develop the optimal
pricing strategy (subscription fee) of the apps market
platform. How does a platform company set the apps
market subscription fee? How does competition
affect the pricing scheme? The game theoretical
models, which are mainly used to extend the
decision context to the competitive environment,
will be developed in the whole research structure. It
is important to do a deep analysis and modelling for
all different kinds of participant behavior in various
market structures which reflect the real world
situations.
The remainder of the paper is organized as
follows. In section 2, we review the related
literatures. Section 3 we describe the models of two
types of apps market and discuss the implications of
our analytical results. Finally, Section 4 provides
concluding remarks and discusses future research
directions.
2 RELATED LITERATURE
A two-sided market is two sets of participants
interact through a platform in which the decisions of
each set of participants affect the outcomes of the
other set of participants (Economides and
Katsamakas, 2006). There are many Internet
intermediaries providing two-sided marketplace;
they operate platforms to bring together two types of
participants, such as buyers and sellers (Bakos and
Katsamakas, 2008). Two-sided market can be found
in many Internet intermediaries, such as operating
systems composed of users and developers;
recruitment sites composed of job seekers and
recruiters; search engines composed of advertisers
and consumers. The well-known companies that
operating platform including Match.com, eBay,
Google, Facebook and others. There exist same-side
and cross-side network effects in two-sided markets,
and each network effect can be either positive or
negative. In this paper, we use the two-sided market
structural characteristics to analyse apps market.
Shy (2001) proposed software are the supporting
service for the hardware, and the variety of software
that supports a hardware influences the value of this
hardware device. Users can get more utilities when
joining a platform that provides higher variety
compatible products. Through the indirect network
effect, user’s purchase behaviour will be altered
(Mantena et al., 2010) in the information goods
(software application / video games). With the
ICE-B2014-InternationalConferenceone-Business
262