Modelling Exitement as a Reaction to a Virtual 3D Face
Egidijus Vaškevičius, Aušra Vidugirienė and Vytautas Kaminskas
Faculty of Informatics, Vytautas Magnus University, Vileikos g. 8, Kaunas, Lithuania
Keywords: 3D Face, Human Emotions, Input-Output Model, Parameter Estimation, Prediction, Model Validation.
Abstract: This paper introduces a comparison of a linear and nonlinear one step predictive models that were used to
describe the relationship between human emotional signal – excitement – as a reaction to a virtual 3D face
feature – distance between eyes. An input-output model building method is proposed that allows building a
stable model with the least output prediction error. Validation was performed using the recorded signals of
six volunteers and the following measures: prediction error standard deviation, relative prediction error
standard deviation, and average absolute relative prediction error. Validation results of the models showed
that both models predict excitement signal in relatively high prediction accuracy.
1 INTRODUCTION
Lots of systems and classification methods are used
for emotion recognition problem, but not so many
systems and methods are used for emotion control in
virtual environment. For this purpose plenty of bio-
signals are used for human state monitoring. We use
EEG-based signals because of their reliability and
quick response (Sourina and Liu, 2011; Hondrou
and Caridakis, 2012).
We have investigated linear input-output
structure models for exploring dependencies
between virtual 3D face features and human reaction
to them in Vidugirienė et al. (2013) and Vaškevičius
et al. (2014). Four reaction signals were used:
excitement, meditation, frustration, and engagement/
boredom. It was shown that features of a virtual face
have the largest influence to human excitement
signal from the previously mentioned four human
reaction signals (Vaškevičius et al., 2013).
In this investigation we compare a linear and one
type nonlinear input-output models to describe the
dependencies between human reaction – excitement
signal – to a virtual 3D face feature – distance-
between-eyes.
2 OBSERVATIONS AND DATA
A virtual 3D face with changing distance between
eyes was used for input as stimulus (shown in a
monitor) and EEG-based pre-processed excitement
signal of a volunteer was measured as output
(Figure 1). The output signals were recorded with
Emotiv Epoc device that records EEG inputs from
14 channels (according to international 10-20
locations): AF3, F7, F3, FC5, T7, P7, O1, O2, P8,
T8, FC6, F4, F8, AF4 (Emotiv Epoc specifications).
A dynamic stimulus was formed from a changing
woman face. One 3D face created with Autodesc
MAYA was used as a “neutral” one (Figure 1, left).
Other 3D faces were formed by changing distance-
between-eyes in an extreme manner (Figure 2).
Figure 1: Input-Output scheme for the experiments.
Figure 2: A 3D virtual face with the smallest (left), normal
(middle) and the largest (right) distance-between-eyes.
The transitions between normal and extreme
734
Vaškevi
ˇ
cius E., Vidugirien
˙
e A. and Kaminskas V..
Modelling Exitement as a Reaction to a Virtual 3D Face.
DOI: 10.5220/0005062907340740
In Proceedings of the 11th International Conference on Informatics in Control, Automation and Robotics (ICINCO-2014), pages 734-740
ISBN: 978-989-758-039-0
Copyright
c
2014 SCITEPRESS (Science and Technology Publications, Lda.)