5 CONCLUSIONS
These results suggested that viewpoints changes and
shared information displays should be considered as
resources for coaches: they could help them to
stimulate complex phenomenon such as sharing and
shared understanding in a team games setting.
Technological devices could be designed for training
coordination in teams, decision-making of players,
coaches or referees. Effectively using VR
technology to promote shared understanding is still
more of an assumption than a reality. VR technology
needs long-time design processes, so that we
considered that 2-D or 3-D video, mixed with VR
properties (viewpoint changes and sharing
information displays) should be a useful training tool
in team games settings.
It seems that the TSA can be used as an effective
theoretical framework to guide the future design,
development, implementation, and evaluate the
impact of technological-based training on team
performances.
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