within 4 inches of the floor plane. This method of
calculation does not take in to account that most
individuals will land on the forefoot to provide a
triple absorption of force through ankles, knees, and
hips (Motion Reality 2014). With information
provided by Motion Reality, Inc, the XOS system
software appears to calculate jump height by using
total time the subject spends off the ground. These
XOS COG data seems to calculated with the
following equation:
∗
,
where t represents time off the ground and G the
gravitational constant to confirm or refute this
assumption (Isaacs 1998, Pond, Verducci et al.
2003, Leard, Cirillo et al. 2007). However, we could
not get this confirmed by the company.
The company’s marker placement may be a
source of error when it comes to the reliability and
validity of the XOS Sport Motion. The traditional
infrared 3-D motion analysis system requires the
placement of reflective markers at the joint centers
to assist in determining segment lengths, kinematics,
and kinetics. The XOS system is looking for specific
patterns and not locations to develop the avatar. The
company instructions on marker location are part of
the issue.
The shirt has 12 markers placed on it. Two
markers are placed on the top of shoulders, three
markers across top of back, two markers in center of
back, one marker on sternum, and two markers on
side of each upper arm. The instructions don’t give
clear expectations of this placement. The shoulder
makers are placed on the AC joint. The three
markers on the top of the back are equally
distributed across the back. The center markers on
the back again are distributed equal at the mid-back
level of the participant. The marker on the sternum
is located on the upper portion. And the two markers
on the side of the arm are placed at the elbow and at
a location that is 1/3 down the upper arm from the
shoulder marker. Unless you had knowledge of the
location from training by company representatives
you would not know the locations the system
expects in order to recognize and generate the
avatar.
The belt worn at the waist requires four markers:
two on the side and two on the posterior side. The
system expects these markers at the ASIS and L4-L5
location. The cap also has 4 markers. 2 are located at
the front and 2 on top. An issue occurs with
overweight individuals at the ASIS markers. The
markers on the belt rotate downward toward the
floor due to the material of the belt. The altered
positions make it difficult for the cameras to see the
markers. The cap has four markers as well. The
instructions list 2 at the front and 2 on the top of the
head. However, the system wants one marker at
either temple, one on top of the head, and one at the
back of the head. This posterior head marker
becomes an issue with females having long hair.
The wrist, knees, and feet straps the company
uses also present challenges for the system to
recognize. Each of the wrist and knee straps has two
markers for each of the extremities. The wrist strap
help the system understand pronation and supination
of the forearm. In order to accomplish this, the
system needs to see an offset of the markers at the
wrist. However, the instructions provided by the
company lists that one marker be attached on outside
of wrist and one marker on inside of wrist. The
system does have a hard time determining which
marker is on the outside and which is on the inside
of the wrist. As a result, the avatar does not always
generate a correct model or the model will have a
“twitch” in the hand and wrist area. The feet require
the subject to wear shoes and covers are placed over
the participant’s shoes. Each shoe cover has four
markers. The four markers are instructed to be
located at on top of shoe, at center of heel, and
centered on outside of foot. In reality, the two
markers need to be located on the great toe and 5
th
digit, one marker is located at the center of the heel,
and one marker is located on the 5
th
metatarsal. An
issue here is the size of the shoe covers does not
allow for the larger feet of many athletes. This
makes it difficult for appropriate marker locations to
be provided.
The system introduces error into the calculations
provided to users in a couple ways. The calculation
of the jump height provides much of the error.
Marker placement is also a source of error. Both of
these lend to decrease reliability and validity on the
XOS Sport Motion system.
5 CONCLUSIONS
Based on initial data analysis, there is a marked
difference between the XOS SportMotion capture
system’s methods of measuring CMVJ height when
compared to Vertec measurement. XOS
SportMotion does provide a reliable means of
measuring CMVJ; however, the measurements
provided are not at the same level of validity as the
Vertec system. Individuals using the XOS
TestingtheReliabilityandValidityoftheXOSMotionCaptureSystematMeasuringCounterMovementVerticalJump
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