Support for Motor Learning by Visualizing the Similarity of Sports Form
Examining Effective Image Features in Back Hip Circle Videos of Children
Ayumi Matsumoto
1
, Dan Mikami
1
, Harumi Kawamura
1
, Akifumi Kijima
2
and Akira Kojima
1
1
NTT Media Intelligence Laboratories, Nippon Telegraph and Telephone Corporation, Kanagawa, Japan
2
Graduate School of Education, University of Yamanashi, Yamanashi, Japan
1 OBJECTIVES
Video feedback is an effective tool in the field of mo-
tor learning. Video motion analysis software such
as the Dartfish software (Dartfish, 1997) has been
introduced into athletes training programs as well
as school physical education and rehabilitation pro-
grams. Dartfish aims to support coaching and learn-
ing by enabling coaches and athletes to view the mo-
tion flow in sports videos and to superimpose multiple
forms on it. This software is very useful as a means of
incorporating image viewing into coaching and prac-
tice methods, but it requires specialized knowledge of
the sport to which it is being applied.
The goal of our study is to propose systems that
can support motor learning and coaching for users
(or teachers) without requiring any detailed knowl-
edge of sports. We propose a system that can vi-
sualize similarities in ”form” as the term applies to
sports (e.g., batting form, hurdling form) and an in-
struction method that will automatically be suitable
for the person using it. As a step toward this goal,
in this paper we propose a framework for the similar-
ity visualization that is based on similarities in form
and optimal image features for classifying similarities
in target forms in sports actions that require different
lengths of time to perform.
We expect that visualizing similarities in form in
this manner will be effective in two ways. First,
through a form classification process it will provide
instruction methods that are suitable for the groups
that use it. Second, it will allow individual users to
assess and evaluate their own form by comparing it
with others in the same group.
2 METHODS
2.1 Framework
Figure 1 shows an example of the visualizing of sim-
ilarities in form we assume. The video is mapped in
2D (or 3D) on the basis of image features, and put
into a certain class involving the use of a supervised or
unsupervised method. This type of similarity visual-
ization may be able to help teachers determine teach-
ing methods for classes in advance and provide guid-
ance that will suit individual users. Figure 2 shows
the work flow of the proposed similarity visualiza-
tion process. First, it gets the image features from
the video. Then, it uses the features to calculate sim-
ilarities. Finally, it classifies the similarities into any
number of classes and displays the classification re-
sults and the instruction method that is suitable for
the group.
Figure 1: Example of visualizing similarities in sports form.
2.2 Image Features
Appropriate image features have not been studied yet
when performing sports form classification. Accord-
ingly, we examined image features that could be ef-
fectively applied to form similarity visualization. In
this paper, we classify forms using image features that
are often used in motion recognition, and describe the
improvements we have achieved.
Figure 3(a) shows an image obtained with MHI
(Motion History Image), which is one of the image
representation methods in which past images are in-
corporated into a single image (Davis and Bobick,
1997). Figure 3(b) shows one obtained with Bag of
Matsumoto A., Mikami D., Kawamura H., Kijima A. and Kojima A..
Support for Motor Learning by Visualizing the Similarity of Sports Form - Examining Effective Image Features in Back Hip Circle Videos of Children.
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2014 SCITEPRESS (Science and Technology Publications, Lda.)