Still, the number of training games is too low to
keep the user motivated after the first weeks. For
that reason, a special application is currently being
developed in order to be able to use the ArmAssist
as a normal mouse and, in that way, be able to surf
the Internet and play any other games available.
However, standard games in the Internet usually
need an advanced use of the cursor; therefore,
precision of the cursor positioning must be improved
for the application to work properly.
Preliminary analysis of the first data obtained
from the ongoing clinical study shows that the
quality of the data has been improved, which will
facilitate post-processing and conclusions extraction.
For example, a one-shot analysis of the range and
control of motion of the patient in the different
directions of the plane can be performed, shown in
(Fig. 5). Also, detailed analysis of each trial, e.g.
extension plus flexion movement, can be carried out,
providing very visual and useful information of the
movement. As an example, the detailed analysis of
a block of data of the Control of Movement game is
presented in (Fig. 6), were smoothness of the
movement can be clearly observed.
However, further data is needed in order to extract
any trends and conclusions regarding the validity of
the assessment and the effectiveness of the training
games. This data will be further obtained in the
ongoing testing.
5 CONCLUSIONS
A new version of assessment and training games has
been developed for at-home post-stroke arm
rehabilitation. The aim was to include feedback
gathered in previous usability testing and to improve
the assessment methodology in order to be able in
the future, not only to measure the effectiveness of
the system, but also to compare the assessment
results with the standard assessment scales used in
the clinic up to now. Initial feedback from patients
and clinicians of the new version of the games has
been highly positive. Preliminary analysis of data
from the currently ongoing testing shows that the
quality of the data has been improved; this will
facilitate post-processing and conclusions extraction
regarding effectiveness and assessment validity.
Future work comprises the analysis of data obtained
from the ongoing clinical study, the corresponding
redesign of games according to the results obtained,
if necessary, and the development of new training
games.
ACKNOWLEDGEMENTS
The authors would like to thank the Rehabilitation
Service at the ‘Hospital Universitario de Álava-
Sede Txagorritxu’ for their contributions to the
design of the games and J. Arcas, H. Zabaleta and D.
Valencia for their contributions to the whole system.
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