us to recruit seniors for the trials. We also thank the
players who spent some hours with us playing and
giving their feedback. The study was performed in
the JoinIn AAL project Join-In partly financed by
the Norwegian Research Council.
REFERENCES
Wollersheim, D., Merkes, M. Shields, N., Liamputtong,
P., Wallis, L., Raynolds, F. and Koh, L. 2010.
Physical and Psycosocial effects of Wii Video game
use among older women, International Journal of
Emerging Technologies and Society, Vol. 8, No. 2,
2010, pp: 85 – 98.
Theng, Y. Dahlan, A.B., Akmal, M. L., Myint, T. Z.,
2009. An exploratory study on senior citizens
perceptions of the Nintendo Wii: the case of
Singapore, i-CREATe '09 Proceedings of the 3rd
International Convention on Rehabilitation
Engineering & Assistive Technology, ACM New
York, NY, USA ©2009, doi> 10.1145/1592700.
1592712.
Anderson, F., Annett, M., Walter F. Bischof, W. F., 2010.
Lean on Wii: Physical Rehabilitation With Virtual
Reality and Wii Peripherals, Stud Health Technol
Inform. 2010;154:229-34.
Brox E., Luque L. F., .Evertsen G. and Hernández J. E. G.,
2011. Exergames For Elderly, Social exergames to
persuade seniors to increase physical activity , First
International Workshop on Therapeutic Serious
Games & Pervasive Computing (UbiTheraGames'
2011), Dublin 23-26 May 2011.
Gerling, K. M., Schild, J., Masuch M., 2012. Exergame
design for elderly users: the case study of
SilverBalanceACE, 2010, Taipei, Taiwan, doi>10.
1145/1971630.1971650,
http://dl.acm.org/citation.cfm?doid=1971630.1971650.
Rendon, A., Lohman, E., Thorpe, D., Johnson, E., Medina,
E. and Bradley, B., 2012. The effect of virtual reality
gaming on dynamic balance in older adults, Age and
Ageing 2012; 41: 549–552, doi: 10.1093/ageing/
afs053.
Chao, Y. RN, Scherer, Y., Wu, Y., Lucke, K.,
Montgomery, C., 2013. The feasibility of an
intervention combining self-efficacy theory and Wii Fit
exergames in assisted living residents: A pilot study
ANP-C, GNP, Geriatric Nurse 2013 http://dx.doi.org/
10.1016/j.gerinurse.2013.05.006.
Billis, A.S., Konstantinidis, E.I., Mouzakidis, C., Tsolaki,
M.N., Pappas, C., Bamidis, P.D., 2010. A game-like
interface for training seniors’ dynamic balance and
coordination, IFMBE Proceedings, 2010, Volume 29,
Part 4, 691-694, DOI: 10.1007/978-3-642-13039-
7_174.
Jung, Y., Koay, J. L., Ng, J.S., Wong, G. L. C., Kwan, M.
L., 2009. Games for a better life: Effects of playing
Wii games on the well-being of seniors in a long-term
care, IE '09 Proceedings of the Sixth Australasian
Conference on Interactive Entertainment, 2009, doi>
10.1145/1746050.1746055.
Larsen, Lisbeth H., Schou, L. Lund, H. H., and Langberg,
H. (2013). The Physical Effect of Exergames in
Healthy Elderly—A Systematic Review. Games for
Health Journal. August 2013, 2(4): 205-212. doi:10.
1089/g4h.2013.0036.
Fraile S., Browne J., Brox E., Evertsen G, 2012.
Suitability analysis of commercial open-source driven
motion sensor devices applied to exergames for the
elderly, AAL forum 2012 Eindhoven.
IJsselssteijn W., Nap H. H., de Kort Y., Poels, K, 2007.
Digital Game Design for Elderly Users, Proceeding of
the 2007 conference on Future play, p17-22, ACM
New York, doi>10.1145/1328202.1328206.
O.K. Burmeister, 2010. Websites for Seniors: Cognitive
Accessibility, in International Journal of Emerging
Technologies and Society Vol. 8, No. 2, 2010, pp: 99
– 113.
Shell, J. 2008. The Art of Game Design, A Book of
Lenses, Morgan Kaufmann 2008, ISBN 978-0-12-
369496-6.
De Bruin, E. D., Schoene, D., Pichierri, G., Smith, ST,
2010. Use of virtual reality technique for the training
of motor control in the elderly. Some theoretical
considerations. Z Gentrol Geriatr. 43(4): 229-234.
Juul J., Norton M., 2009. Easy to use and incredibly
difficult: on the mythical border between interface and
gameplay. In Proceedings of the 4th International
Conference on Foundations of Digital Games (FDG
'09). ACM, New York, NY, USA, 107-112.
DOI=10.1145/1536513.1536539.
HEALTHINF2015-InternationalConferenceonHealthInformatics
238