Table 4: Triangle count depending on iterations of spline approximation for different height parameters δ (filter (4), ε = 0.2
m), see Figure 6.
iterations → 1 2 3 4 5 6
δ = 1.0 1529450 1274276 1440734 1813544 2460890 3038612
δ = 2.0 1458482 1044968 1075772 1275776 1676342 2203256
δ = 4.0 1450412 984206 940214 1049498 1312340 1690142
δ = 6.0 1450058 978740 917552 995828 1190306 1489028
7 CONCLUSIONS AND FUTURE
WORK
Whereas the MP3 algorithm compresses music data
by utilizing a psychoacoustic model that defines ac-
curacy of coefficients of a discrete cosine transform,
we follow a similar but more elementary approach to
reduce triangle count: Visually less important areas
are lossy compressed by applying a continuous best
spline approximation. More important areas are low
pass filtered with a wavelet transform. Thresholds for
wavelet coefficients depend on rules that take ground
usage (cadastre data) and height differences into ac-
count. This is our “psycho visual” model. Results
are promising. However, it should be investigated if
an even better quality can be obtained by additional
smoothing of certain surfaces like streets. Future
work is required to explore the method in connection
with other sets of terrain data in order to see whether
experimentally determined thresholds still work well.
The mesh simplification algorithm of Section 2 has
been chosen for simplicity. Further work is needed
to evaluate the filtering technique as a pre-processing
step that generates input for established simplification
methods.
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