data displays can be realized. Our rationale for us-
ing leaf-based data visualization is two-fold. First,
the design space is large, giving ample opportunities
for the visualization expert to map data variables to
visual variables. As will be discussed, our variable
space amounts to more than 20 different visual vari-
ables than can be controlled. While we have not for-
mally evaluated the effectiveness of these variables or
their combinations, we presume this is a large design
space from which appropriate effective selections can
be found. Second, we propose that nature-inspired de-
signs, by their potential aesthetic appearances and fa-
miliarity, can be suited to spark interest in visual data
analysis for wider audiences, e.g., for use in mass me-
dia. Also, it resonates well with visualization of envi-
ronmental data, as has been previously demonstrated,
e.g., by a respective infographic used by OECD (see
Section 2.2).
The remainder of this paper is structured as fol-
lows. In Section 2, we discuss glyph-based and
nature-inspired data visualization approaches. Sec-
tion 3 defines the design space for leaf glyphs, based
on identification of main visual leaf properties which
are candidates for data mapping. Then, in Section 4,
we define several visual aggregation schemes to scale
2D glyph layouts for large numbers of data points.
Section 5 then applies our design to several data sets.
By exemplary data analysis cases, we demonstrate the
principal applicability of our approach. Finally, Sec-
tion 6 summarizes our work and outlines future re-
search in the area.
2 RELATED WORK
Our work extends the design space of two existing
branches of research by introducing a compact data
representation making use of environmental cues.
The related work is, therefore, split into two parts.
The first part covers the area of space efficient visual-
ization techniques, namely, data glyphs. The second
part addresses research using environmental cues to
convey data. We do not address research in the area of
computer graphics, since this work mainly focuses on
photo-realistic representation of the environment. We
refer the interested reader to a summary work about
this topic by Deussen and Lintermann (Deussen and
Lintermann, 2005).
2.1 Glyphs
In the literature, there exists a large variety of glyph
designs. Elaborate summaries can be found in (Borgo
et al., 2012) (Ward, 2008). To come up with a
comprehensive categorization we make use of Ward’s
classification of data glyphs (Ward, 2008). In his re-
search he distinguishes between three different ways
a data point can be mapped to a glyph representation.
First, Many-to-One Mapping: All data dimen-
sions and their respective value are mapped to a com-
mon visual variable. Therefore, these designs can be
systematically created by choosing the most effective
visual variable for a certain task. Additional guidance
is given by Cleveland et al. with a ranking of visual
variables (Cleveland and McGill, 1984). Well-known
examples making use of a position/length encoding
are star glyphs (Siegel et al., 1972), whisker and fan
plots (Pickett and Grinstein, 1988)(Ware, 2012), or
profile glyphs (Du Toit et al., 1986). The designs just
differ in their layout of the dimensions (i.e., circular
or linear) and some minor variations like the pres-
ence or absence of a surrounding contour line. Other
glyph designs make use of color encodings to repre-
sent the data value. Clock glyphs (Kintzel et al., 2011)
map the dimensions in a radial fashion, whereas pixel-
based glyph designs (Levkowitz and Herman, 1992)
layout the dimensions linearly. Of course, color can-
not convey the data as accurate as a position/length
encoding (Fuchs et al., 2013), however, for certain
tasks like spotting outliers the color encoding is a
reasonable choice. There is even a design mapping
the data values to the angle of its rays. Sticky fig-
ures (Pickett and Grinstein, 1988) use the visual vari-
able orientation, which is not so accurate in commu-
nicating exact data values. However, when used as an
overview visualization the designs convey individual
shapes, which are perceived as a whole nicely approx-
imating the underlying data point.
Second, One-to-One Mapping: Each dimension
is mapped to a different visual variable. Probably,
the most well-known representations here are Cher-
noff faces (Chernoff, 1973). The single data values
are mapped to face characteristics, like the size of the
nose or the angle of the eyebrows. Other more ex-
otic designs are bugs (Chuah and Eick, 1998) (chang-
ing the shape, length or color of wings, tails and
spikes), or hedgehogs (Klassen and Harrington, 1991)
(manipulating the spikes by changing the orientation,
thickness and taper). The major drawback of these
kinds of glyph representations is that they are often
sensitive to the order by which the data dimensions
are mapped to visual variables. Variation of the order
could significantly change the final glyph representa-
tion and its visual perception by users. Additionally,
measuring differences between single dimension val-
ues within a data point is typically a difficult task, as
the analyst has to compare different kinds of visual
variables with each other (e.g., compare length with
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