connecting nodes to the visual model.
The proposed generation process of road layouts
was inspired in methods used in roadways
engineering, producing roads according to standards
and similar to those found in the real world. This is a
special contribution of the presented work, that
allow minimize the use of specialists for preparing
the road paths. The introduction of horizontal curves
and vertical curves in altimetry are two prominent
factors that contribute to the realism of the road
paths obtained.
The problem of generating road paths between
two points is globally analysed, at different levels of
detail. The final alignment solution generated at
each level of detail is determined using the
calculation of several costs, by evaluating the
relation with the terrain and related constraints, the
cost of construction and the cost of use. The cost of
use depends with the variation in road layout
altimetry (∆z) and the utilization index (section 3.1).
Throughout the automatic generation process, the
road layout is successively refined, producing
definitions of roadways with the detail required to
generate the visual models.
The designed methodology allows obtaining a
wide range of road layouts, dramatically reducing
work and costs involved in its conception, as it
significantly reduces the use of road design
specialists to obtain the road network definition as
shown by results presented in this paper.
The proposed method eases the inclusion of
actors in the simulated environment. This
improvement is an innovative contribution to the
automatic generation of realistic road environments.
A major area of application of this methodology is
the generation of road environments that are suitable
for driving simulation, allowing the realization of
scientific studies in several science areas.
In the near future it will be possible to present
resulting road environment to road design experts, in
order to best validate the road paths obtained.
ACKNOWLEDGEMENTS
This work had the special contribution of supervisor
of the traffic analysis laboratory, where the driving
Simulator DriS is implemented, Prof. Dr. Carlos
Rodrigues of Civil Engineering Department of
FEUP, and Prof. Ângelo Jacob of Civil Engineering
Department of ISEP.
The Media Arts and Technologies project
(MAT), NORTE-07-0124-FEDER-000061, is
financed by the North Portugal Regional Operational
Programme (ON.2 – O Novo Norte), under the
National Strategic Reference Framework (NSRF),
through the European Regional Development Fund
(ERDF), and by national funds, through the
Portuguese funding agency, Fundação para a Ciência
e a Tecnologia (FCT).
REFERENCES
Bayarri, S; Fernadez, M; Perez, M, 1996. Virtual Reality
for driving simulation, Vol. 39, n.º 5, Communications
of the ACM.
Campos, C.; Leitão, J.; Rodrigues, C.; 2007. Modelação
de Ambientes Rodoviários de Grandes Dimensões,
15.º Encontro Português de Computação Gráfica.
Campos, C., Leitão, J., Coelho, A.; 2012. Modelação
Procedimental de Ambientes Rodoviários para
Simulação de Condução, 20.º Encontro Português de
Computação Gráfica.
Coelho, António; Bessa, Maximino; Sousa, A. Augusto;
Ferreira F. Nunes; 2007. Expeditious modeling of
virtual urban environments with geo spatial L-
systems; Computer Graphics Forum, Vol. 26, N. 4, pp.
769–782.
Campos, C., Leitão, J., Coelho, A.; 2014. Geração
Procedimental de Traçados Rodoviários para
Simulação de Condução, 21.º Encontro Português de
Computação Gráfica.
Chen,G.; Esch,G.; Wonka,P.; Muller,P.; Zhang,E., 2008.
Interactive Procedural Street Modeling, ACM
SIGGRAPH.
Donikian, S., 1997. VUEMS: A Virtual Urban
Environment Modeling System, Computer Graphics
International, Proceedings. IEEE, p. 84-92.
EP, 1994. Book of Road path Standards, Junta Autónoma
das Estradas, Estradas de Portugal (EP), ISBN-96379-
6-2.
França, A., 2011. Book of roadways, Civil Engineering
Department of Engineering Faculty of Porto
University.
Galin, E.; Peytavie, A.; Maréchal, N.; Guérin, E., 2010.
Procedural Generation of Roads, EUROGRAPHICS,
Volume 29.
Galin, E.; Peytavie, A; Guérin, E.; Benes, B., 2011.
Authoring Hierarchical Road Networks, Pacific
Graphics, Volume 30.
Kelly, G.; McCabe, H., 2008. Citygen: An Interactive
System for Procedural City Generation. GDTW, UK.
Latham, R.; Burns, D., 2006. Dynamic Terrain
Modification Using a Correction Algorithm, IMAGE
2006 Conference Scottsdale, Ari-zona.
Libtiff, 2014. TIFF Library and Utilities, available at
http://www.libtiff.org.
Muller, p.; Wonka, p.; Haegler, S; Ulmer, A.; Gool, L.;
2006. Procedural Modeling of Buildings, ACM
SIGGRAPH.
OpenDRIVE, 2010. OpenDRIVE Format Specification
rev 1.3, available at www.opendrive.org/docs/
IntegratedModelingofRoadEnvironmentsforDrivingSimulation
79