cused on examining particular parts of the system
(Taras, 2005).
Follow-up Groups
Since the start of the development phase, both the
Animation Engine and the Spoken Dialogue System,
needed a specialized follow-up group responsible for
analysing each iteration of these two parts. Sepa-
rately, another team was assigned to monitor the mul-
timedia applications creation process, as mentioned
previously. The group responsible for the structural
and functional analyse of the evolution of the Anima-
tion Engine and Spoken Dialogue System had the fol-
lowing composition: (a) 1 specialist in animation; (b)
1 specialist in spoken dialogue systems; (c) 2 expert
users; (d) and, 3 non-expert users.
In parallel, the group with the task of verifying
that aesthetic and functional evolution of the multi-
media applications was composed as follow: (a) 1
specialist in historical and artistic contents; (b) 1 spe-
cialist in spoken dialogue systems; (c) 2 expert users;
(d) and, 3 non-expert users.
From the organizational structure presented, is
possible to observe that the two groups were com-
prised of three categories of users. This approach
promotes the possibility of receiving different types
of opinions and getting a better perspective on the
strengths and weaknesses of the system. On both
groups there are specialists, focused on matters di-
rectly related to fundamental aspects of the exposed
functional blocks. Additionally, two experts users
were assigned to each team that had both an academic
and professional experience in this context. Due to
their background, this users were able to provide a
distinct and constructive view of all the environment.
To promote a new critical and impartial vision about
the various functional components, we also selected
three non-experts users with no previous knowledge
of the areas in question.
During the development stage, the two groups col-
laborated with us through different stages of forma-
tive evaluation, analysing the main functional aspects
of the created system. In all these analytical moments,
technical and design flaws were found. This itera-
tive discussion process resulted in the improvement
of the components discussed above. At the end of this
step, the history log build during the different analy-
sis phase was reviewed. This resulted in a summative
evaluation of the complete process.
System Users
After concluding the development phase, it was nec-
essary to find new users, without any knowledge of
the work in progress. The selection of users followed
the same methodological principles of the develop-
ment phase. In terms of analysis, the focus was on
the quality and effectiveness of the transmission of
educational and historical content as well as the soci-
ological ability of the virtual agent as a teaching and
guiding vehicle during a cultural visit.
Given the interactive facet of the Fala Comigo
project
5
(Rego, 2004), it was decided to validate
the capabilities of this system in different environ-
ments. Initially, the system was presented at the
international conference: ECLAP2013, 2nd Interna-
tional Conference on Information Technologies for
Performing Arts, Media Access and Entertainment,
Porto, 8-10 April 2013. Here, the main focus of the
evaluation was the Animation Engine and the Spoken
Dialogue System, via the technical skills of the partic-
ipants. In short, with this demonstration, we sought
the opinion and acceptance of people with expertise
in the identified areas.
In a second phase, the pedagogical capabilities of
the interactive agent were analysed. The presenta-
tion and use of educational multimedia content alone,
very often has a low receptivity in the target audience.
Without a well-structured conductive line, where the
virtual agent assumes the role of a guide, it is difficult
to achieve a correct transmission and assimilation of
historical contents. As such, it was necessary to as-
sess the actual pedagogical relevance of the produced
applications. Therefore, it was decided to test the dif-
ferent applications with two groups of students, one
of basic education (8th grade) and other higher edu-
cation (3rd year of the degree in Art History). The
context, the mode and manner of this assessment will
be explained in the next section.
To complete this important step, the applications
were also evaluated in-situ. The Monserrate Palace is
a monument with very particular characteristics and is
visited by many foreign tourists. Almost empty today,
the historical contents need to be the bridge between
the past and the present. The virtual agents, as recre-
ated historical figures, are responsible for guiding the
visit, on one hand, and for being storytellers, on the
other. This phase lasted a week and we were able
to collect all the information necessary regarding the
created applications.
4 RESULTS AND VALIDATION
In this section is summarized the results of the evalu-
ation process. In order to maintain a descriptive con-
5
http://www.falacomigo.pt/en/project/
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