Interactive Control of Dance Groups Using Kinect
Asako Soga, Itsuo Yoshida
2015
Abstract
This paper describes a system that can control the CG animation of dance groups in a virtual world by recognizing gestures using Kinect in real time. The system can change the formation of CG dancers by right-arm gestures and their motions by left-arm gestures. Moreover, a virtual camera is controlled by the gestures of both arms. The rotational data of the joints are used to recognize each arm gesture to control the dance groups, and the translational data of the joints are used to control the virtual camera. Since the system recognizes both arm gestures at the same time, users can control two or more objects by a combination of gestures.
References
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- Soga, A., Yoshida I., 2012. A Simulation System for Dance Groups using a Gamepad, In GRAPP2012, Proceedings of 7th International Conference on Computer Graphics Theory and Applications, pp.365-368.
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Paper Citation
in Harvard Style
Soga A. and Yoshida I. (2015). Interactive Control of Dance Groups Using Kinect . In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015) ISBN 978-989-758-087-1, pages 362-365. DOI: 10.5220/0005357303620365
in Bibtex Style
@conference{grapp15,
author={Asako Soga and Itsuo Yoshida},
title={Interactive Control of Dance Groups Using Kinect},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)},
year={2015},
pages={362-365},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005357303620365},
isbn={978-989-758-087-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)
TI - Interactive Control of Dance Groups Using Kinect
SN - 978-989-758-087-1
AU - Soga A.
AU - Yoshida I.
PY - 2015
SP - 362
EP - 365
DO - 10.5220/0005357303620365