Patch-based Terrain Synthesis
Leandro Cruz, Luiz Velho, Eric Galin, Adrien Peytavie, Eric Guerin
2015
Abstract
In this paper, we present an intuitive and controllable patch-based technique for terrain synthesis. Our method is based on classical patch-based texture synthesis approaches. It generates a new terrain model by combining patches extracted from a given set of exemplars, providing a control performed by a low frequency guide, a categorization of exemplars, and a map for distributing these categories. Furthermore, we propose criteria to validate the input, some structures to accelerate the patch choice, and a metric based on the process, these structures, and some specificities of the data.
References
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Paper Citation
in Harvard Style
Cruz L., Velho L., Galin E., Peytavie A. and Guerin E. (2015). Patch-based Terrain Synthesis . In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015) ISBN 978-989-758-087-1, pages 189-194. DOI: 10.5220/0005360201890194
in Bibtex Style
@conference{grapp15,
author={Leandro Cruz and Luiz Velho and Eric Galin and Adrien Peytavie and Eric Guerin},
title={Patch-based Terrain Synthesis},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)},
year={2015},
pages={189-194},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005360201890194},
isbn={978-989-758-087-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)
TI - Patch-based Terrain Synthesis
SN - 978-989-758-087-1
AU - Cruz L.
AU - Velho L.
AU - Galin E.
AU - Peytavie A.
AU - Guerin E.
PY - 2015
SP - 189
EP - 194
DO - 10.5220/0005360201890194