additional impact in advertising products and
physical spaces.
The graphical visual of AR has evolved
dramatically (as seen in Figure 1) and the level of
recognition of markers and 3D structures from video
as been increasing in performance and accuracy
every year (Zhou et al. 2008).
To conclude, the purpose of this position paper was
to raise questions about how AR applications are
created and how do users interact with them. For this
reason it is important to study and focus the attention
of the graphics and vision community to the user
interaction aspects of AR. This is a necessity so that
in the future we continue to see AR graphic
applications being able to be used in even more
scenarios.
ACKNOWLEDGEMENTS
The Media Arts and Technologies project (MAT),
NORTE-07-0124-FEDER-000061, is financed by
the North Portugal Regional Operational Programme
(ON.2 – O Novo Norte), under the National
Strategic Reference Framework (NSRF), through the
European Regional Development Fund (ERDF), and
by national funds, through the Portuguese funding
agency, Fundação para a Ciência e a Tecnologia
(FCT). Research also funded by the European Union
Seventh Framework Programme (FP7/2007-2013)
under grant agreement n°601139 CultAR (Culturally
Enhanced Augmented Realities).
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