0
5
10
15
20
25
8 10 12 14 16 18 20
Ground truth
τ=0.05
τ=0.10
τ=0.20
Distance[cm]
Time-to-Contact[sec]
Figure 8: Estimated time-to-contact under τ = 0.05, τ =
0.10 and τ = 0.20.
8
9
10
11
12
13
14
15
16
17
15 20 25 30
number of bit
Time-to-contact[sec]
Ground truth
τ=0.05
τ=0.10
τ=0.20
Figure 9: Relationship between the estimated time-to-
contact and the number of bits. The distance from the light
to the object was 15 cm.
In order to clarify the relationship between the
number of bits and the accuracy of estimation, time-
to-contact was estimated with different number of
bits. Figure 9 shows the relationship between the
number of bits and the accuracy of estimation. In
this experiment, distance between the light and the
target was 15 cm, and thus the ground truth of time-to-
contact was 15 seconds. In this experiment, we could
not estimate time-to-contact correctly when a num-
ber of bits are small because of the quantization error.
However, we can estimate the time-to-contact cor-
rectly when the number of bits becomes large. These
results indicate that the proposed method can estimate
time-to-contact from high accuracy images even if the
scattering coefficient is high.
6 CONCLUSION
In this paper, we proposed a method for estimating
time-to-contact in scattering media. In the scattering
media, the behavior of light rays is very complex, and
we need a lot of information on the scattering media
and objects for obtaining 3D information in general.
In spite of the complexity in scattering media, the
proposed method can estimate time-to-contact easily
even if we do not have any information about ob-
served objects, cameras and scattering media. The
method is very useful, since we does not need any
priory knowledge for estimating the time-to-contact.
Thus, the method can be applied to various applica-
tions in scattering media.
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