capturing both problems and their causes, while
being as cheap, easy to use and quick as SAM and
the Visual Aesthetics Scale. Furthermore, these
methods allow users to reflect on their experiences
without getting them tired as the Affective Diary.
Finally, although 3E and EmoCards are enjoyable,
they do not allow gathering objective measures the
same way as Psychophysiological Techniques.
Among the improvement opportunities, the users
suggested providing predefined faces that they could
paste over the human body of the 3E template to
express their emotions. Also, they suggested
providing descriptions of the balloons in the
template itself, so they would not forget what to
write on them. Moreover, regarding the EmoCards,
users suggested arranging the cards in a sequence or
subgroups to facilitate the choosing process. Finally,
other users suggested improving the cards’ faces by
making them less exaggerated.
As future work, we intend to repeat this study,
however increasing the number of users to improve
its conclusion validity and gather further data on
features that make users prefer one method over the
other. We hope that our findings provide
practitioners with an example on how to apply UX
evaluation methods in the development process
lifecycle, and researchers with improvement ideas
for future research in the evaluation of UX.
ACKNOWLEDGEMENTS
We thank the scholarship granted by CNPq to the
first author of this paper. Also, we thank the
financial support granted by CAPES process AEX
10932/14-3 and FAPEAM through processes nº:
062.00600/2014; 062.00578/2014; and 01135/2011.
REFERENCES
Bargas-Avila, J., Hornbæk, K.: “Old wine in new bottles
or novel challenges: a critical analysis of empirical
studies of user experience”. Proc. SIGCHI Conference
on Human Factors in Computing Systems, 2011.
Basili, V., Rombach, H.: “The tame project: towards
improvement-oriented software environments”. IEEE
Transactions on Software Engineering, vol. 14, 1988.
Bradley, M. Lang, P.: “Measuring emotion: the self-
assessment manikin and the semantic differential”.
Journal of behavior therapy and experimental
psychiatry, 25(1), 1994.
Desmet, P., Overbeeke, K., Tax, S.: “Designing Products
with Added Emotional Value: Development and
Application of an Approach for Research Through
Design”. The design journal, 4(1), 2001.
Fernandez, A., Insfran, E., Abrahão, S.: “Usability
evaluation methods for the web: A systematic
mapping study”. Information and Software
Technology, 53(8), 2011.
Hassenzahl, M.: “The thing and I: understanding the
relationship between user and product”. In Funology,
Springer Netherlands, 2005.
Isbister, K., Höök, K., Sharp, M., Laaksolahti, J.: “The
sensual evaluation instrument: developing an affective
evaluation tool”. In Proc. of the SIGCHI conference
on Human Factors in computing systems, 2006.
ISO DIS 9241-210:2010.: “Ergonomics of human system
interaction - Part 210: Human-centered design for
interactive systems”. International Standardization
Organization (ISO), 2010.
Lavie, T., Tractinsky, N.: “Assessing dimensions of
perceived visual aesthetics of web sites”. International
journal of human-computer studies, 60(3), 2004.
Mandryk, R., Inkpen, K., Calvert, T.: “Using
psychophysiological techniques to measure user
experience with entertainment technologies”. Journal
of Behaviour & Information Technology, 25(2), 2006.
Read, J., MacFarlane, S.: “Using the fun toolkit and other
survey methods to gather opinions in child computer
interaction”. In Proc. of the 2006 conference on
Interaction design and children, 2006.
Rivero, L., Conte, T.: “Employment of 3E and EmoCards
in the Evaluation of a Web Application” Technical
Report USES TR-USES-2015-0002, 2015. Available
at: http://uses.icomp.ufam.edu.br/index. php/ publica-
coes#5-relat%C3%B3rios-t%C3%A9cnicos.
Shapiro, S., Wilk, M.: “An analysis of variance test for
normality (complete samples).” Biometrika, 1965.
Ståhl, A., Höök, K., Svensson, M., Taylor, A., Combetto,
M.: “Experiencing the affective diary”. Personal and
Ubiquitous Computing, 13(5), 2009.
Tähti, M., Niemelä, M.: “3E–expressing emotions and
experiences”. WP9 Workshop on Innovative
Approaches for Evaluating Affective Systems, 2006.
Vermeeren, A., Law, E., Roto, V., Obrist, M., Hoonhout,
J., Väänänen-Vainio-Mattila, K.: “User experience
evaluation methods: current state and development
needs”. In Proceedings of the 6th Nordic Conference
on Human-Computer Interaction
, 2010.
Wohlin, C., Runeson, P., Host, M., Ohlsson, M., Regnell
B., Wessl, A.: “Experimentation in software
engineering: an introduction,” (Book), Kluwer
Academic Publishers, 2000.
Yong, L.: “User experience evaluation methods for mobile
devices”. In Proc. of the III International Conference
on Innovative Computing Technology, 2013.
UsingaStudytoAssessUsereXperienceEvaluationMethodsfromthePointofViewofUsers
95