object manipulations, and non-responsive spaces.
Observed issues dealt with the lack of cartographic
elements adding geographic meaning, such as a
cartographic scale or an inset overview map. We
also observed a series of issues related to feedback
in general. Although learned object movements
could be easily repeated, they appeared hidden to the
users at the beginning. Better and timely feedback,
informing the user of what is happening, would
allow him/her to appropriate the interactions more
effectively.
Based on our analysis we have formulated an
initial guidelines design for geospatial tangible
tables to ensure their ease and straightforward to
learn and use. In future work, we hope to investigate
the most intuitive and effective use of tangibles for
geographic interactions and understand how
different types of objects and their interactions can
be optimized for geospatial TUIs.
This study shows the real usefulness of user
studies to establish guidelines for the development
of novel interfaces such as the interactive tangible
table. To successfully interact with such a system,
special interactions are required, that, on one hand,
build upon fundamental principles and, on the other
hand, make use of new possibilities of emerging
technologies.
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