with reinforcement model and without reinforcement
model in real course. Once or twice evaluation
experiment can bring optimized parameters for our
platform.
At last but not least, extending the system for the
users who are not interested in gamification or
reward. There are three kinds of users whom our
existing model can't motivate. They are users who
have a clear learning target, have no interests in our
reward or in gamification. The first kind of users
don't need any extrinsic motivation to arouse their
motivation, they have enough intrinsic motivation.
While the second kind of users need us provide more
kinds of reward to inspire them. We have the close
option for the third kind of users, but that is not
enough. We can try to express our content or
platform with more creative and interesting way or
build some playful learning assistance tool to attract
these users.
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