Henderson and Mapp (2002) compiled 51
studies that provide empirical evidence that there is
positive correlation between parental engagement
into their children’s education and student
achievement. By bringing parents on board and
educating them about the potential of video games
we can create partnership that will allow students to
extend their learning beyond the classroom
(Henderson and Mapp, 2002). It follows that the
more involved parents are in their children
education, the better their children do at school.
4 CONCLUSIONS
When it comes to children’s education parental
beliefs are extremely influential on several levels
(Bourgonjon et al., 2011; Skoien and Berthelsen,
1996; Whitebread et al., 2012). Skoien and
Berthelsen (1996) contended, “An exploration of
parental thinking, behavior and other contextual
aspects of families in relation to video games will
provide insight into that impact” (p. 2). It is
important for educators and researchers to
understand parental feelings toward gaming as it
may contribute to the decisions teachers and
administrators make. These include assigning
homework, creating projects, and integrating
innovative technologies into the classroom. In
addition, parents might greatly benefit from what
Buckingham and Burn (2007) called game literacy.
This approach might allow us to teach “about games
as a cultural medium in his or her own right, just as
we teach about film or television or literature”
(Buckingham and Burn, 2007, p. 323).
ACKNOWLEDGEMENTS
We would like to thank Dr. Warren from the
University of North Texas for his contribution and
motivation.
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