A Cognitive Framework for On-line Music Education
Students’ Performance in On-line Listening Activities
in a Blended Post-secondary Music Course
Patricia Boechler
1
, Mary Ingraham
2
, Luis Fernando Marin
1
, Erik deJong
1
and
Brenda Dalen
2
1
Department of Educational Psychology, University of Alberta, Edmonton, Canada
2
Department of Music, University of Alberta, Edmonton, Canada
Keywords: Music Education, On-line, Listening, Cognitive Framework, Higher Education.
Abstract: This paper describes a cognitive framework for designing on-line listening activities for students in post-
secondary music courses. Drawing on music cognition and knowledge acquisition theories, technology-
based listening activities were developed as supplemental to classroom-based activities. The study sample
consisted of fifty-nine post-secondary students in a World Music course. Before engaging in the listening
activities, students completed four pre-activity surveys: 1) general demographics (e.g., program, year in
program, gender, age), 2) a music experience survey (non-credit music experience), 3) a self-regulation
questionnaire (SRQ) and, 4) a Computer Experience Questionnaire. Students then completed two on-line
t is not easily enacted in the large classroom due to noise and other distractions, and to the lack of time for
students with higher self-regulation scores took significantly less time to complete the on-line listening
activities than those with lower self-regulation. However, as predicted by Honing’s (2009) music cognition
theory, students’ levels of music experience were not related to students’ efficiency in completing the
activities; nor was their computer experience or their levels of self-regulation.
1 CONTEXT AND
BACKGROUND
The question that animates this study is how to
support students in post-secondary music courses to
develop the skills to listen to music and to
communicate what they hear. Close listening
requires active participation and its practice cannot
be taken for granted; neither can an understanding of
what one is hearing be assumed to be universal. In
this paper, we explore the cognitive processes
required to make explicit the musical elements that
are understood implicitly and we consider ways of
using technologies to support close listening
practice. In articulating this question, we are
cognizant of the issues facing undergraduate music
education: pressures on the amount of time available
for face-to-face contact and increasing competition
for the inclusion of a wide range of musical styles in
order to engage students in their learning. Such
issues stem at least in part from the apparent
democratization of post-secondary classrooms in
which multiple interests, varied cultural
backgrounds, and uneven prior experiences with
musical materials compete for time and place.
The study of music suffers greatly in the
contemporary classroom. In response to the need to
incorporate a cross-section of musical styles, genres,
and contexts in our institution, we have redesigned
the music history curriculum to emphasize core
competencies rather than follow traditional models
of chronological, narrative, and style-specific
curricula. Gone are the days of presenting a survey
of 400 years of (only) classical music to first year
music majors, and in its place are courses that teach
students to listen – to traditional, popular, and
classical musical works in the context of their
creation and performance and as comprehensive
exemplars of particular times and places. Close
listening, arguably the foundation of all music study,
serves as the basis for this redesigned curriculum,
and it strives to engage students more deeply in the
musical examples themselves, allowing instructors
to work with students more meaningfully to develop
the skills to communicate what they hear and how
they understand its significance. A shift to
competency-based learning and the premise of
complex cultural contexts has required a
reconsideration of what and how we present
materials for study in and outside of the classroom.
45
Boechler P., Ingraham M., Marin L., deJong E. and Dalen B..
A Cognitive Framework for On-line Music Education - Students’ Performance in On-line Listening Activities in a Blended Post-secondary Music Course.
DOI: 10.5220/0005429300450051
In Proceedings of the 7th International Conference on Computer Supported Education (CSEDU-2015), pages 45-51
ISBN: 978-989-758-107-6
Copyright
c
2015 SCITEPRESS (Science and Technology Publications, Lda.)
The primary challenges in teaching music
listening in 21
st
century post-secondary
environments are related to the time and space of
student-instructor interaction. Contemporary
students, for whom music is largely background to
their daily activities – a soundtrack, if you will –
first need encouragement to move music to the
foreground of their thoughts, then to learn to
describe what they are hearing, and finally to
develop the critical thinking capacities to imagine
cross-cultural meaning. First year classes of 50-250
students are particularly difficult places to focus
such individual and experiential listening and
discussion: competing sounds and movement in
classrooms, lack of familiarity with the diversity of
musical styles, and the rigid timetabling of
institutional programs result in very little music
being played in class and very little time allocated to
discussion and feedback. Lecture-style presentation
and testing based on the memorization of selected
(i.e., pre-programed) musical concepts is therefore
the norm. And despite myriad opportunities for
listening outside the classroom, few students take
advantage of it unless the instructor is involved.
With guidance, early stages of close listening such
as are considered here assists students in
understanding and connecting specialized
terminology to music, in comprehending graphic
notation and other documentation of cultural matter,
and in hearing the complexity of formal structures
and the organization of sounds across musical time.
Lastly, a general discomfort with expressing
subjective responses frequently keeps the majority
of students from participating in open discussion. As
Long et al (2011) report, increased opportunities for
peer-observation and interaction assist students in
developing the skills for future involvement in
musical activities (696).
Studies in music cognition (Honing, 2009)
indicate that individuals possess far greater
understanding of what they hear than they believe,
suggesting that what is needed in music education is
to find appropriate methods to assist students in
bringing their innate knowledge to the surface.
In seeking to develop such confidence in
students, the challenges of classroom learning must
be addressed. Therefore, in this study we propose to
resolve some of them by employing educational
technologies and a blended delivery format to extend
the classroom and invite individual interaction with
materials, guiding students into group discussions of
ever more complex cultural environments. The
problems of insufficient class time to listen to longer
musical examples and limited discussion
opportunities are met with multiple asynchronous
activities; the distractions of classroom sounds and
movement are resolved through the potential for
direct input of the music through headphones; the
challenge of a vast historical and stylistic content is
resolved by increasing the quantity and type of
materials included in activities; and the enhanced
capabilities of technology allow music to be situated
alongside other cultural objects, including video and
expressions of other art forms, to establish its place
within specific cultural contexts. Finally, in our
multicultural classrooms, the lack of a common
ground of musical experience is increasingly
evident; the activities created in the multiple
technical and musical contexts emphasized in this
study are designed to allow students to move from
the personal to the communal, and to come full
circle back towards a common understanding of the
role of music in their own world.
2 THE COGNITION OF
LISTENING
To ensure a solid cognitive foundation for our
listening activities, we reviewed the literature on
music cognition. Honing (2009) contends that
humans possess an inborn ability to hear certain
patterns in music such as the meter or beat of the
music as well as to distinguish one melody from
another (relative pitch).
Starting from infancy, humans experience the
music of their own culture and develop their implicit
knowledge of it over time, relying on these innate
abilities, become adept at distinguishing common
patterns and aspects of music that are distinct to their
cultural setting. However, Honing asserts that this
accumulated knowledge is not accessible to the
conscious cognitive system. People are generally
unaware they possess these skills and are not able to
consciously draw on or report such knowledge. This
is referred to as implicit knowledge.
Honing also contends that people with no training
in music are not substantially less able to detect
these basic elements than those who possess
considerable musical expertise. The difference is
that this knowledge is explicit in experts, that is,
they are aware they possess it, and are able to report
such knowledge, allowing them to share their
interpretations of the music to which they are
listening. Hence, music education for introductory
students should provide scaffolded listening
opportunities which help them become aware of
CSEDU2015-7thInternationalConferenceonComputerSupportedEducation
46
their implicit knowledge, thereby transferring it to
explicit and sharable knowledge.
3 A COGNITIVE FRAMEWORK
FOR GUIDED LISTENING
From a theoretical perspective, the need to shift
implicit knowledge to explicit knowledge most
closely aligns with the concepts described in
Karmiloff-Smith’s Representational Redescription
Model (RR Model) of knowledge acquisition
(Karmiloff-Smith, 1992). Through a process she
refers to as redescription, implicit knowledge is
transformed into explicit knowledge through four
phases: Implicit Level (I), Explicit Level One (E1),
Explicit Level Two (E2), and Explicit Level Three
(E3).
In Implicit Level (I), individuals possess
knowledge they have accumulated over time that is
not available to their conscious awareness but allows
them to respond correctly to external stimuli in their
environment. In introductory music courses, this
would be evidenced when students are able to
answer questions about basic musical elements such
as meter (e.g., is this music metric or non-metric?)
The second level, Explicit Level One (E1),
furthers the process of redescription when the
student begins to be able to make comparisons
between two pieces of music.
Students are then scaffolded into Explicit Level
Two (E2) through the process of feedback during
their listening experience. Through a sequence of
listening to multiple pairs of pieces and being
tutored on the terms used to describe the differences
they are hearing, students begin to acquire the
terminology that will help them discuss the musical
nuances they are able to detect.
In Explicit Level Three (E3), the students are
conscious of and able to consider multiple forms of
the material. They can hear differences in the music,
describe these differences with commonly
understood terms or diagrams and develop the skills
needed to follow musical notation. Finally, students
are also able to contextualize this material in a
specific cultural space and time. Elements of the
music can be tied to the socio-political influences of
a specific point in history (A sample statement might
be: “The [melody, harmony, rhythm, or timbre] you
hear at the beginning of this piece is very typical of [
a particular person, place, genre, etc.] and reflects
the [music, dance, culture, politics, etc.] of that
time.) At E3, verbal interactions with others is
critical toward developing a complex understanding
of how these multiple forms of information fit
together.
4 TECHNOLOGIES TO DELIVER
THE COGNITIVE
FRAMEWORK FOR GUIDED
LISTENING
Each of these four phases suggests activities that
students must experience to move through each
phase. To create our supplemental on-line listening
activities, we sought the technologies that could best
deliver each set of activities.
We began our guided listening activities at
Implicit Level (I) using the software Articulate
Storyline which allows for the creation of interactive
presentations with quiz features and audio capacity.
Within each slide, students can click, hover over, or
drag any object to trigger an action. With Articulate,
we created multiple auditory presentations of music
pairs that allowed students to listen to, respond, and
receive new information, listen again, respond, etc.
until they were able to detect specific musical
elements such as meter and rhythm. This activity
gives students practice in drawing on the implicit
knowledge they already possess to detect basic
elements of the music they hear.
The activity is done independently, and with
individual results so students can develop their
listening skills without being inhibited by being
observed. Students can complete some of the
activity and return later to complete the rest. The
Articulate Storyline interface is visually simple to
allow students to attend to the music examples
without distractions from a complex visual interface.
The features are simple to use and limited in number
to encourage the focus to be on the listening rather
than the interface itself. Across the two Articulate
modules, students were presented with increasingly
more difficult questions. For incorrect answers,
students received feedback and suggestions for
listening (e.g., “That is incorrect. Listen again, is
there a beat you can tap your finger to?”). The
Articulate activities represent the first set of on-line
listening activities that we developed and targets
transitions from Implicit Level (I) to Explicit Level
one (E1).
To transition from E1 to E2, opportunities to
begin to label and share listening experiences is
necessary. To promote this transition, we suggest
instructor guided discussion in smaller groups
ACognitiveFrameworkforOn-lineMusicEducation-Students'PerformanceinOn-lineListeningActivitiesinaBlended
Post-secondaryMusicCourse
47
Figure 1: Sample of Articulate activity - identifying
musical elements: listen and answer questions on
differences in melody, harmony, rhythm, timbre, and
texture.
delivered via a conferencing system such as
Elluminate or Adobe Connect. This will allow for
students to ask questions and give responses in much
smaller groups than in the large classroom without
the need for multiple physical break-out spaces.
For the final transition to E3, experiencing
multiple forms of information is needed to help
students contextualize their listening experience in
the cultural and socio-political influences of the time
in which the music was composed. To accomplish
this last goal, we have developed a virtual world
using OpenSim with images, videos, audio clips and
settings that replicate the space and time we are
referencing. Students are represented as avatars in
the virtual world and can move through the space
while conversing with peers. In the virtual world,
students engage in a guided discussion as they view
and interact with all of these materials.
5 STUDENT CHARACTERISTICS
Given the diversity of students within introductory
music courses, we felt it necessary to explore the
potential impact of key student characteristics,
including prior music and computer experience and
levels of self-regulation.
Recent studies by Demorest et al (2008) and
Morrison et al (2013) suggest that prior music
training is not a barrier to successful study of
unfamiliar music. However, both of these studies
explore the enculturation effect – that is, the effect
of culture-specific listening and performing on
memory, or students’ ability to remember unfamiliar
music - while Long et al (2011) determine that prior
experience is statistically remarkable in students’
ability to perform. These studies do not explore the
skill of listening for understanding and
communicating cultural context as we are attempting
here. Rather, with this project, we seek to determine
whether music experience impacts a student’s ability
to listen to any musical style or genre in addition to
examining how they listen and respond to its
interpretation.
Honing (2009) asserts that levels of prior
experience with music training should make little
difference to one’s ability to listen and comprehend.
To determine if Honing’s position on music
cognition is a viable basis for the design of on-line
listening activities, we conducted premeasures on
prior music experience for consideration in data
analysis.
Boechler, Dragon and Wasniewski (2015)
suggest that levels of computer experience can be
related to performance levels on a variety of digital
tasks and, given that our pedagogical framework is
implemented through digital tasks, we also
premeasured prior computer experience.
Finally, we premeasured levels of self-regulation
because Long, Hallam, Creech, Gaunt and
Robertson (2011)
assert that, “The cyclic process of
self-regulated learning has been identified as a
predictor of achievement in musical skill acquisition
and musical performance” (p. 683).
6 METHODS
In Fall 2014, we ran a pilot project of just the
Articulate Storyline activities and the OpenSim
activities. Our first analysis of this data focused on
the students’ perceptions of these activities and
investigated if prior traits (self-regulation levels) and
experiences (prior computer and music experiences)
were related to their perceptions of the activities
(Boechler, Ingraham, Marin Fernando, Dalen, and
deJong, 2015). Students indicated that they enjoyed
the activities and that they felt the activities had
enhanced their listening and learning experiences.
The current paper describes the analysis of the
pilot study log data of the Articulate Storyline
activities to determine the students’ performance
(time on task, the number of page revisits and the
percentage of correct responses) and whether any of
these performance measures were related to their
previously mentioned traits and prior experiences.
6.1 Participants and Procedures
Eighty-six post-secondary students took part in the
study. Due to incomplete datasets, fifty-nine were
included in the final analyses.
CSEDU2015-7thInternationalConferenceonComputerSupportedEducation
48
Before the listening activities commenced ,
several pre-measures were collected: 1) General
demographics (e.g., program, year in program,
gender, age), 2) a music experience survey (non-
credit music experience), 3) a self-regulation
questionnaire (SRQ) (Brown, Miller, and
Lawendowski, 1999), 4) a Computer Experience
Questionnaire. (Boechler, Leenaars, and Levner,
2008).
The Music Experience Questionnaire has nine
items relating to previous musical training, including
specific questions on learning a musical instrument,
singing in a choir, taking dance lessons, studying
music theory or history, or reading musical notation.
For this study, we also ask whether the student had
any previous knowledge of the subject of the class,
world music. These were all yes or no questions.
The Computer Experience Questionnaire is
comprised of three measures: 1) the Software
Recognition Test (SRT), which is a measure of
general exposure to computer applications and
digital materials, 2) the Educational Activities
Checklist (EAC), and 3) the Recreational Experience
Scale (RES). The SRT requires students to check off
the software titles they recognize on a checklist of
forty titles, twenty of which are actual titles, twenty
of which are foils to control for guessing. The EAC
asks students to indicate which education-related
computer activities students have carried out (e.g.,
writing html code, using a formula in a spreadsheet,
using a library database). The REC asks students to
indicate, on a five point likert scale, the range of
hours per week they spent playing video games or
social networking in Elementary, Junior High, High
School and University.
The Self-Regulation Questionnaire has 63 items
on a 5 point Likert scale such as, “I usually keep
track of my progress toward my goals”. Self-
regulation is the ability to create a plan, then execute
and make adjustments to it in order to reach one’s
goal.
Students were then asked to complete the on-line
listening activities that were supplemental to their
face-to-face classroom activities. These activities
were on the students’ own schedule and were self-
paced. They completed two sets of four listening
activities, one set about meter and one about rhythm,
delivered via Articulate Storyline at approximately
the mid-point in the semester, that is, beginning in
Week 7 of a 13-week course.
As our outcome measures, we collected log data
from the Articulate Storyline software as the
students completed the listening activities. The
performance measures were: 1) the overall time on
task, 2) the number of page revisits and, 3) score for
correct answers. We considered these three
dependent variables as indicators of the students
efficiency in completing the tasks. We also wished
to determine if any prior traits or experiences the
students brought into these activities were related to
their efficiciency in completing the tasks. We
addressed the following sets of research questions:
Music Ability:
1) Is there a difference in the total time on task as
a function of the students’ level of prior music
experience (High, Low)?
2) Is there a difference in the number of pages
revisited as a function of the students’ level of
prior music experience (High, Low)?
3) Is there a difference in the percentage of
correct answers as a function of the students’
level of prior music experience (High, Low)?
Computer Experience:
4) Is there a difference in the total time on task as
a function of the students’ level of prior
computer experience (High, Low)?
5) Is there a difference in the number of pages
revisited as a function of the students’ level of
prior computer experience (High, Low)?
6) Is there a difference in the percentage of
correct answers as a function of the students’
level of prior computer experience (High,
Low)?
Self-Regulation
7) Is there a difference in the total time on task as
a function of the students’ level of Self
Regulation (High, Low)?
8) Is there a difference in the number of pages
revisited as a function of the students’ level of
Self Regulation (High, Low)?
9) Is there a difference in the percentage of
correct answers as a function of the students’
level of Self Regulation (High, Low)?
7 RESULTS
To detect any differences in performance between
different levels of each of the independent variables
(prior music experience, prior computer experience
and the SRQ) , for each dependent variable, (time on
task, number of page revisits, number of correct
answers) the sample was divided into two groups.
Students were categorized as High on each measure
if their score was above the mean for that measure.
ACognitiveFrameworkforOn-lineMusicEducation-Students'PerformanceinOn-lineListeningActivitiesinaBlended
Post-secondaryMusicCourse
49
Students were categorized as Low on each measure
if their score was below the mean for that measure.
An independent samples T-test was then conducted
for each combination of independent and dependent
variables.
7.1 Music Experience
Question #1: Is there a difference in the total time
on task (minutes) as a function of the students’ level
of prior music experience (High, Low)? The T-test
indicated there was no difference between high and
low music experience groups on total task time
(High group (n = 37, M = 6.22 , SD = 3.40 ), and
the Low group (n = 22, M = 7.97, SD = 6.60 ), t(1,
27.77*) = 1.16 , p = .256 (* adjusted df for unequal
variances). In other words, students with extensive
music abilty did not complete the listening activities
any faster than those with little experience.
Question #2: Is there a difference in the number
of pages revisited as a function of the students’ level
of prior music experience (High, Low)? The T-test
showed that the differences in the number of
revisited pages between the High group (n = 37, M
= 3.59, SD = 12.68), and the Low group (n = 22, M
= 3.54, SD = 7.73) was not significant, t(1, 57) = -
.016, p = .987.
Question #3: Is there a difference in the score for
correct answers as a function of the students’ level
of prior music experience (High, Low)? No, prior
music experience did not help or hinder students in
achieving correct answers in the on-line listening
activities.(High group (n = 37, M = 154.32, SD =
77.98), and the Low group (n = 22, M = 129.40, SD
= 47.55), t(1,57) = -1.35, p = .181.
7.2 Computer Experience
Question #4: Is there a difference in the total time
on task as a function of the students’ level of prior
computer experience (High, Low)? The T-test on
group computer experience yielded no significant
differences (High group (n = 35, M = 7.07 , SD =
5.30), and the Low group (n = 24, M = 6.58, SD =
4.25), t(1,57) = -.374 , p = .710 . It did not matter if
students were proficient or not with computers. Low
computer skills were not related to increased time to
complete the listening activities.
Question #5: Is there a difference in the number
of pages revisited as a function of the students’ level
of prior computer experience (High, Low)? Level of
computer experience did not produce a difference in
the number of pages students revisited, (High group
(n = 35, M = 1.97, SD = 6.61), and the Low group
(n = 24, M = 5.92, SD = 15.23), t(1, 28.99*) = 1.19,
p = .242.
Question #6: Is there a difference in the score for
correct answers as a function of the students’ level
of prior computer experience (High, Low)? Again,
computer experience did not seem to play a role in
students’ abilities to answer the questions correctly
(High group (n = 35, M = 139.63 , SD = 49.91 ),
and the Low group (n = 24, M = 152.91, SD =
90.35), t(1,57) = .725 , p = .471.
7.3 Self Regulation
Question #7: Is there a difference in the total time
on task as a function of the students’ level of Self
Regulation (High, Low) ? No, no matter the
students’ level of self-regulation, they did not
perform faster or slower. (High group (n = 27, M =
5.96, SD = 3.76), and the Low group (n = 32, M =
7.64, SD = 5.58), t(1,57) = 1.33, p = .190. Self-
regulation is the ability to create a plan, then execute
and make adjustments to it in order to reach one’s
goal.
Question #8: Is there a difference in the number
of pages revisited as a function of the students’ level
of Self Regulation (High, Low)? No difference was
detected in the number of revisited pages as a result
of self-regulation scores, (High group (n = 27, M =
4.85, SD = 15.01), and the Low group (n = 32, M =
2.50, SD = 5.49), t(1, 32.89*) = -.765, p = .450.
Question #9: Is there a difference in the score for
correct answers as a function of the students’ level
of Self Regulation (High, Low)? The T-test was not
significant in this case either. (High group (n = 27,
M = 149.44, SD = 95.09), and the Low group (n =
32, M = 141.31, SD = 35.41), t(1, 32.07*) = -.420 , p
= .677.
8 DISCUSSION
The listening activities described in this paper were
a preliminary version of a set of listening activities
for music students based on Honing’s (2009)
concepts of music cognition and Karmiloff-Smith’s
(1992) Representational Redescription Model (RR
Model) of knowledge acquisition.
Honing asserts that novice listeners are almost as
good as expert listeners in detecting changes in basic
musical elements but simply lack the awareness of
their implicit knowledge and the music vocabulary
to share their perceptions with others.
Our results support Honing’s assertion, in that
prior music experience was not related to students
CSEDU2015-7thInternationalConferenceonComputerSupportedEducation
50
ability to execute the listening tasks. Students with
low music experience were not significantly
different in the time they took to complete the task
nor in the number of page revisits or their scores for
correct answers from those students with high music
experience. Given that, unlike traditional music
courses, we created listening activities that were
designed to tap into implicit knowledge and we
detected no difference in students with high or low
music experience, we suggest that the choice of
Honing’s cognitive theory as a viable basis for
supplemental listening activities is supported.
The Representational Redescription Model
provides an implementable framework, through the
suggested types of activities, for actually moving
learners from Implicit to Explicit and sharable
knowledge.
Morrison et al (2013) suggest designing music
curricula using “paired same-different discrimina-
tions … may be more sensitive to early stages of
music learning” (p. 370), however, given the impact
of this study on student satisfaction and success, we
are proposing classroom adoption of this model for
listening-focused music courses, adapted according
to the content of the course (popular music, classical
music, other culture-specific music and so on) and
the specific listening outcome required. Listening for
musical structure, comparing melodic variation, etc.
are also suited to this method.
9 CONCLUSIONS
Large introductory post-secondary courses often
produce challenges to instructors to provide
accessible and meaningful experiences for students.
In the case of music courses, listening is a critical
activity that is not easily enacted in the large
classroom due to noise and other distractions, and to
the lack of time for repeated listening and discussion
of the listening experience.
The diversity of students within these classes is
also a concern as prior traits and experiences may
influence their ability derive any knowledge from
the degrade classroom listening activities.
The series of technology-enhanced listening
activities which we have designed are theoretically-
derived and do not disadvantage students with lower
skills or less experience than other students.
Therefore, our on-line listening activities show
promise for alleviating some of the limitations of
teaching music, particularly close listening skills, in
large post-secondary classrooms.
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