PACIE Methodology Applied in Virtual Learning Environments to
Support Learner Academic Performance
Yesenia Cevallos-Villacrés
1,2
, Mirna Meza-Herrera
3,4
, Lorena Molina-Valdiviezo
1,2
,
Gabriela Torres-Flores
4
and Guillermo Machado-Sotomayor
1,5
1
Faculty of Engineering, National University of Chimborazo, Av. Antonio José de Sucre, Riobamba, Ecuador
2
DIMES, University of Calabria, Via Pietro Bucci, Rende, Italy
3
Department of Humanities, University of Calabria, Via Pietro Bucci, Rende, Italy
4
Foreign Languages Department, National Autonomous University of Honduras, Blvd. Suyapa, Tegucigalpa, Honduras
5
Department of Computer Science and Mathematics, University of Calabria, Via Pietro Bucci, Rende, Italy
Keywords: E-Learning, PACIE Methodology, Virtual Learning Environments.
Abstract: The Virtual Learning Environment (VLE) offers the students new opportunities for interaction and
exchanging ideas and concepts, exploring virtual resources, fostering an active and dynamic learning, all these
always supported by digital tools that allow academic improvement. This paper aims to present the experience
obtained when implementing a VLE, designed according to the parameters of the PACIE methodology, as a
strategy that permitted the utilization of Information and Communication Technology to increase performance
in the learning process of undergraduate Engineering students at the National University of Chimborazo in
Ecuador.
1 INTRODUCTION
According to The Internet Usage Statistics, the
number of global Internet users estimated for June
2014 was 3,035,749,340; fact that leads to the
question: Can we ignore the importance digital
technologies and Internet have in our lives, especially
in the educational field? The answer should be, not at
all. However it is crucial to bear in mind that the main
role of Information and Communication Technology
(ICT), in this sense, is to improve the teaching and
learning experience, not to substitute effective
pedagogy (Barr, 2004).
The ICT use in the performance of University
students is not exactly defined and there is not a
specific conclusion about it from the last two decades,
however it is possible to say that, ICT permits
students to become the new center of the educational
process, creating new opportunities to develop an
additional academic experience. This achieved when
being individually supported by the teacher,
discovering the new information once they analyze
the topics studied, having the chance to access the
information every time they consider it necessary not
being limited to face-to-face lessons in a physical
class. Students can overcome the emotional barriers
by being trained in online assessment, improve
research skills, explore various virtual resources, and
access to digital material in an asynchronous or
synchronous way. Furthermore they can share
experiences with other students regardless the place
where each one is, explore the topics that are
considered complicated, propose alternative uses of
tools and/or topics (stimulating the creativity) in the
virtual learning environment, and finally get involved
in the globalized employment of ICT (Ben Youssef
and Dahmani, 2010).
Student desertion is a major problem at University
education, just to mention the alarming statistics in
some countries such as Spain, United States, France
and Austria where the rate of desertion ranges
between 30% and 50%, while in Germany, the rate
goes between 20% and 25%, Switzerland between
7% and 30 %, Finland 10% and Netherlands between
20% and 30% (Cruz Sosa et al., 2010). This
phenomenon takes place mostly during the first
semester of almost any major field. Due to this, many
universities have determined the use of online
software in order to guide the students
administratively and academically (Edwards, Acosta,
Santos, and García-Ruiz, 2006).
246
Cevallos-Villacrés Y., Meza-Herrera M., Molina-Valdiviezo L., Torres-Flores G. and Machado Sotomayor G..
PACIE Methodology Applied in Virtual Learning Environments to Support Learner Academic Performance.
DOI: 10.5220/0005431702460252
In Proceedings of the 7th International Conference on Computer Supported Education (CSEDU-2015), pages 246-252
ISBN: 978-989-758-107-6
Copyright
c
2015 SCITEPRESS (Science and Technology Publications, Lda.)
By adopting learning virtual tools is possible to:
change or enhance curriculum, work with a high
quantity of students, the advantage of using online
assessments and tasks, implement new strategies to
improve student performance, keep a detailed record
of every student’s grades to eventually justify the
academic student performance, direct on and offline
communication with students, provide feedback of
the academic process, giving less subjectivity to
grade students without leaving student-teacher
communication apart.
In Ecuador, particularly at the National University
of Chimborazo (UNACH), it is fundamental to
include methods, techniques and strategies that foster
meaningful, collaborative and participative learning,
encouraging students to become proactive and more
involved in their own learning. In order to succeed in
such purpose, it is indispensable to pose the design
and implementation of a virtual learning classroom;
making emphasis not only on technology to be
employed, but also on transition methodologies that
allow the improvement of learning techniques and
methods.
Consequently, the aim of this paper is to present
the experience obtained when implementing a virtual
classroom, designed according to the parameters of
the PACIE methodology, as a strategy that permitted
the utilization of ICTs to improve student
performance in the learning process. It is important
to highlight that the elaboration of this project is
supported by previous research and experiences
shown by different authors (Gallo and Zavalía, 2012;
Ruiz, 2012); as well as from our own training to
become “Experts in e-learning processes” achieved at
the Latin American Foundation for Technological
Advancement (FATLA, 2010).
The second section briefly describes the PACIE
Methodology in Virtual Learning Environment, then
the third one is dedicated to the Methods. The results
and discussions are reported in the fourth section; and
the conclusions close the paper.
2 PACIE METHODOLOGY IN
VIRTUAL LEARNING
ENVIRONMENT
2.1 Virtual Learning Environments
Virtual learning environment (VLE) means “a
software system that combines a number of different
tools that are used to systematically deliver content
online and facilitate the learning experience around
that content” (Thomas and Reinders, 2010). VLEs
make communication and collaboration tools
available, fostering the use of social software to
enhance online interaction. These types of tools can
be divided in two categories: simple environments
like chat or forums, and complex virtual worlds which
offer graphics, text and audio, and intercultural
activities, among others (Thomas and Reinders,
2010).
It is worth pointing out that technology has made
a great contribution to the shift of roles of students
and teachers in learning due to the vast amount of
resources that it provides, however, the success of the
employ of technology will depend on both technical
proficiency and pedagogical techniques that exploit
technology’s potential (Thomas and Reinders, 2010).
On the other hand, Barr adds that no matter which
approach to learning is adopted, a learning
environment will facilitate it, yet the four main
elements of a learning environment should be
considered:
Tools, which comprise any type of material that
is utilized to aid learning.
Resources, which are necessary to provide the
learner with the material s/he needs to study,
material that has to be relevant and meaningful
to the specific situation.
People, which refers to the users of the
environment. Since the purpose of a learning
environment is to facilitate learning, this will
obviously require human participation. Since a
learning environment has to do with the
interaction between learners and teachers, it
must be designed taking both groups into
consideration, with the ultimate goal of being
pedagogically beneficial to the learner.
Environmental design, which refers to the
infrastructure that will enable the distribution
of information or resources if the objective is to
make sure that all the aspects of the
environment work together and appropriately
(Barr, 2004).
It is likewise suggested that learning
environments should be assessed to evaluate their
effectiveness; a well-designed learning environment
will provide both authentic learning and appropriate
review, and one key element of reflection and
analysis is student satisfaction which is related to
academic fulfilment. If educators are successful in
assessing the learning environment, then they will be
able to search for alternatives and make accurate and
effective modifications that will gradually improve
education (Warger and Dobbin, 2009).
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2.2 PACIE Methodology
The PACIE methodology was created by Pedro X.
Camacho P., Engineer, MWA; founder and director
of the Latin American Foundation for Technological
Advancement (FATLA) and advisor to more than 270
institutions, educational programs and projects
throughout the world, executive chairman of Virtual
Group Corporation (Machado and Molina, 2014).
PACIE is a methodology that allows the use of
ICT Networks, as support to the learning process
and/or self-study, by enhancing the pedagogical
scheme of real education. This methodology takes as
key elements motivation and peer support, with the
quality and human warmth, versus the quantity and
indifference. In addition, communication and
information exposure are supported by social
processes that foster critical thinking and analysis of
the data to build knowledge, through sharing previous
experiences (Molina, 2012).
This methodology employs guidelines defined in
a virtual campus and determined by a transition
process of conventional and institutional classroom
events. Moreover, the possibility of searching the
Web in order to support the didactic tools utilized by
the teacher is created (Molina, 2012).
PACIE comes from the Spanish acronyms that refer
to the academic processes on which this methodology
is based: Presence (Presencia), Scope (Alcance),
Training (Capacitación), Interaction (Interacción),
and E-learning (E-learning).
The aspects that characterize the methodology
proposed by Pedro Camacho are the following:
Prioritize motivation, peer support, quality and
human warmth, opposed to quantity and
indifference.
Include social processes to the communication
and information presented to learners, which
foster critical thinking and analysis of data, and
permit to build knowledge from the interaction
and the exchange of educational experiences.
Go beyond presenting and exposing
information; through guiding, interacting,
sharing knowledge, and allowing creative
learning spaces (Flores and Bravo, 2012).
The first phase of PACIE, Presence, refers to the
visual impact of the Virtual Learning Environment, in
which the following elements are highlighted:
Corporate Image, Extension and Structure, Image and
Animation and Colors.
Corporate Image: It is a definite element of
differentiation and positioning of the virtual learning
environment in relation to others. In the same way
education must adapt to changes at a high speed, also
teachers and their virtual learning environment must
adapt their image in order to maintain its validity.
The corporate image is the way in which it
communicates: who is it?, what is it?, what does it do?
and how does it do it?.
Extension and Structure: Refers to the balance
there must exist between the structure and
relationships among menus or indexes, covers and
content pages or any other graphics or linked
documents. The objective is to build a hierarchy of
menus and pages that look natural and well-structured
for the user.
Image and Animation: It becomes difficult to get
students motivated to be involved in the learning
objects without considering the visual impact of lines,
colors and their contrasts within the pages. Dense text
documents without supportive images, animations or
typographical variations are difficult to read,
especially in low resolution displays.
Colors: Refer to the consistency and
predictability of two essential attributes of any online
information system, helping users to identify the
origin and relationship of classroom resources.
The second phase of PACIE, refers to the
internalization of competencies to be achieved by the
network participants, considering the
communication, information and support interaction
(Flores and Bravo, 2012), as well as promoting
reflection on a large number of questions related to
institutional policies, the educative mission and
vision. This phase comprises the Standards,
Benchmarks, and Skills (SBS) to be developed in
students through the Web.
The Standards refer to the learning students are
expected to acquire. Generally, it is possible to have
several standards for each unit or learning topic. The
Benchmarks are useful to check whether the standard
has been accomplished or not. It is also possible to
have one or more marks for each standard; this will
depend on what is to be measured -which normally
has to do with theoretical / practical knowledge and
values. The Skills refer to the abilities of the
individual which make student every time more
competent to solve a task.
At this stage, it is necessary to consider the
academic, experimental and tutorial scopes to fulfill
the SBS (Fig. 1).
The third stage of PACIE is the Training. This has
direct concordance with the previous process, due to
the sequence of the 3 transversal elements that are in
PACIE: technological, pedagogical and
communicational (Molina, 2012).
Through VLEs, self-learning strategies, the
enrichment of complex knowledge are encouraged as
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248
Figure 1: Expectation to be reached.
necessary to promote work and collaborative learning
of the participants. Furthermore, the Cycle Design is
emphasized by these stages: research, planning,
creation and assessment, implementing Web 2.0
resources and tools, also stimulating the learning by
doing, collaborative work, and continuous research.
In addition, single and group tutorials are scheduled
by using video conferences, chats, text messaging,
among others (Flores and Bravo, 2012).
The fourth stage is Interaction, it is geared to
produce suitable interplay processes in such a way
that motivates the experiences that will generate
knowledge and facilitate tutorial processes. The
objectives to be pursued in this phase are: to foster
constant communication within the VLE, motivate
student online participation, encourage socialization
among the students in the course, generate interactive
VLEs by making use of resources such as
videoconferencing, social bookmarking, slideshows,
among others.
In this stage, the virtual classroom is divided in
blocks: Zero or Informational Block, Academic block
and Closing block, the same that in turn contain
sections that pool the resources and/or activities in
accordance with their functionality and usefulness.
Each section must be varied in order to avoid
monotony and boredom in the virtual classroom.
The Zero block (Fig. 2), is the most important part
of the methodological process, because it is the core
of the interaction within the Virtual classroom and the
source of the cooperative knowledge generated as a
result of a common and enriching experience for the
group members.
Figure 2: Informational block of virtual environment.
The Academic Block has information and subject
content, documents to be shared, links and the
thematic exhibition that is performed. This block
contains four sections: Exposure, Bounce,
Construction and Testing (Fig. 3).
Figure 3: Academic block sections.
The Closing Block (block of closure) is intended to
give assistance to conclude unfinished activities and
processes, to negotiate disagreements in assessments,
students’ feedback not only for the content and
structure of the classroom in itself, but for the tutorial
part. It contains the negotiation and feedback section
(Fig. 4).
Figure 4: Closing block elements.
E-learning is the final stage of the methodology, this
phase is more of the macro-curricular type than
micro-curricular, that is something inherent to the
Virtual Campus unlike the previous phases that are
clearly associated to the virtual learning environment
but also to the Campus on its organizational part.
The E-learning phase, allows to: become
acquainted on assessment criteria on Internet, blended
evaluations (virtual and face-to-face/traditional),
encourage critical thinking, automate testing
processes and combined online tutoring.
3 METHODS
3.1 Operative Model
The VLE was designed using the PACIE
Academic
Scope
•Time
Information
•Resource
Experimental
Scope
•Experience
Skill
•Knowledge
TutorialScope
Frecuency
Communication
Motivation
ZeroBlock
Informationof
thecourse,the
tutorand
evaluation.
Sectionof
Communications
•Thecommunicative
processand
operabilityatthe
classroom.
Sectionof
Interaction
•SocialInteraction,
supportand
cooperativelearning.
AcademicBlock
Exposition
Section
Information
•Links
Documents
accordingtothe
subjectorunit.
BounceSection
Activitiesofselfcritic
and
Filters.
Construction
Section
•Knowledge
•Analysis
•Critic
Discussion
TestSection
•Comparison
•Synthesis
Verification
ClosingBlock
NegotiationSection
•AlltheCommunity
involvedinthelearning
process.
FeedbackSection
•Pedagogical
•Didactic
•Academic
PACIEMethodologyAppliedinVirtualLearningEnvironmentstoSupportLearnerAcademicPerformance
249
Methodology, which is described in section 2.2.
For this study the VLE was composed by 3
blocks: Informational, Academic and Closing. The
Information Block had three sections: Information,
Communication and Interaction.
The Information section included: Home Guide,
Course Presentation, Micro-curricular Syllabus and
Evaluation Rubric; in the Communication section an
Informational Forum (online Bulletin Board) was
included; in the last section Interaction, there were a
Social Forum and a Help Forum. These three sections
were constantly activated and updated during the
course. The tutor was responsible for creating and
managing the block.
The Academic block comprised the participants’
information and learning activities, consisting of five
sub-blocks, each one composed by one unit
previously designed in the micro-curricular syllabus
of Computing sciences and Language Programming
subject (Table 1).
Table 1: Micro-curricular Syllabus Units and the required
time to execute them.
Units Time
First Quarter
Unit 1: User – Computer interaction 1 month
Unit 2: Internet and its services 2 months
Unit 3: Electronic Spreadsheet 2 months
Second Quarter
Unit 4: Logical Programing 3 months
Unit 5: Mathlab 2 months
Each sub-block comprised three sections: Important
Information, Activities to carry out and Interesting
links and readings. The other sub-blocks were
designed exactly in the same way with each
corresponding unit.
Finally, the Closing Block showed a scenario
were the participants could say good bye to their
peers. Moreover this block displayed a survey to get
feedback in order to improve the VLE experience and
at last, the list of approved students was provided.
Fig. 5 shows the structural diagram of the VLE
design.
3.2 Subjects
This research was carried out at the Faculty of
Engineering at the National University of
Chimborazo. In the analysis process, first year
students (first academic period), enrolled either in the
subject of Computing Sciences and Programming
Languages of Environmental Engineering (EE) or
Industrial Engineering (IE) of the academic year 2010
Figure 5: Schema of the VLE design.
2011. The students were divided in two groups, the
first one called the experimental group, and the
second one the control group.
The programmatic academic contents, the time
invested in each unit, the assignments, and the
evaluations were exactly the same for both groups.
However the experimental group always made use of
the VLE for all the academic activities, while the
control group developed their activities using
physical or digital tools (but without the VLE).
The population (the sample in this was of 70
students (35 of EE, and 35 of IE).
3.3 Instruments
The final grade was basically obtained from the
average of the partial assessment (at the end of each
academic unit), assignments, and tasks developed in
class. The fully academic activity was constructed by
forums, chats, blogs, wikis, and video conferences.
Additionally, in the Closing Block, a
questionnaire was employed to evaluate the
usefulness of VLE as an academic tool.
VLE
Informative
Information
HomeGuide
Course
Presentation
Microcurricular
Syllabus
EvaluationRubric
Communication
Informative
Forum
Interaction
SocialForum
HelpForum
Academic
Unit1
Unit2
Unit3
Unit4
Unit5
Closing
Farewell
Survey:feedbackto
improvetheVLE
experience
Listofapproved
students
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250
3.4 Procedure
The lessons were developed in face-to-face modality
taking in to consideration the academic performance
of both groups. The respective units were covered by
providing feedback of the subject contents through
different types of academic elements, such as
activities carried out in and outside the classroom.
Nevertheless, the difference in the academic process
of both groups lies in how the VLE is employed. In
the experimental group it allowed interactivity,
communication, knowledge application, assessment,
classroom management from any computer device
and the on/offline teacher support. The variation with
the control group lied in the use of physical and digital
tools, with teacher support in face-to-face lessons or
through e-mails.
4 RESULTS AND DISCUSSIONS
With the application of the instruments detailed in
section 3.3, the following results were obtained:
As seen in Fig. 6, 13 students from the
experimental group, which represent the 37.14% ,
achieved a high average, 21 students (60%) had an
average middle grades, and 1 student (2.86%) had an
average low grade. In contrast, as shown in the same
figure, the high and low average of the control group
correspond to 10 (28.57%), 20 (57.14%) and 5
(14.29%) respectively.
Figure 6: Frequency of averages of the final grades in both
groups.
The statistical support that allowed to quantitatively
check the results embodied in Fig. 6, became
effective by using equation (1) representing the value
of T-Student applied in the research.
The T distribution-Individual was employed, to
compare the grades of the two groups of the research.
The value obtained from t
c
is 2.29.


1

1

2
1
1
(1)
Where the parameters relating to E and C represent
statistical information of the experimental and control
groups correspondingly, in which:

6.0857,
1.4425,
35,
5.400,
1.7690,
35.
The value of t
c
, was compared with the theoretical
value of t with 68 degrees of freedom and the value
of the level of Significance was α=0.05 (testing of
queues), t
t
=1.66 , as t
c
> t
t
, hence it could be proved
that the use of a VLE implemented with the PACIE
methodology improves the learners’ academic
performance; this was reflected in the learning
process and in the final results.
The opinion survey results were analyzed
(Closing block) to determine the operability of the
VLE. An average of 75% of the students who ranked
Figure 7: Level of students’ satisfaction in terms of
operability.
Figure 8: Level of students’ satisfaction in Academic terms.
PACIEMethodologyAppliedinVirtualLearningEnvironmentstoSupportLearnerAcademicPerformance
251
it as Excellent and Good was obtained (Fig. 7). The
71% of students pointed out that the VLE contributed
academically in the learning process (Fig. 8). Finally
in Fig. 9 it is highlighted that barely 11% of the
students were not satisfied with the use of the VLE.
Figure 9: Satisfaction of the use of the Virtual Learning
Environment.
5 CONCLUSIONS
The students from the experimental group
demonstrated a higher academic performance after
using the VLE as shown by the quantitative results
when applying the T-Student statistical method. The
same was ratified by the high acceptance percentages
collected in operability and academic support surveys
employed.
ACKNOWLEDGEMENTS
The authors are grateful to UNACH for logistical and
technical support during this research work. Besides,
we appreciate the help provided by the Computer
Center and the Faculty of Engineering of the same
University.
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