MindGym Strategies for Elderly People
Marjan Gusev
1
, Sasko Ristov
1
, Jurij Tasic
2
, Darja Rudan Tasic
2
, Shushma Patel
3
and Dilip Patel
3
1
University Ss Cyril and Methodius, Faculty of Computer Science and Engineering, Skopje, Macedonia
2
University of Ljubljana, 1000 Ljubljana, Slovenia
3
London South Bank University, London, U.K.
Keywords:
MindGym, Cloud Computing, IPTV, Elderly Health Care, Social Inclusion.
Abstract:
MindGym approach aims at providing an interoperable, independent living ICT solution to improve the quality
of life of older people in their home or community environment. The concept is to develop such a solution
that will enable elderly to stay active, mobile and independent for longer, keeping them in a good mental
shape. This paper addresses the strategies on how to achieve this innovation by integrating social networks,
IPTV, personalised self-care and cloud computing into an unique solution using both open source standards
and technology for maximum interoperability and affordability.
1 INTRODUCTION
Experimental studies show that older people rely on
TV and avoid complex technology solutions. How-
ever, their attitude is mostly for entertainment without
any interests, mostly expressed as ”stare at TV”, and
with limited mind activity. Recently, scientists have
reported that mind stimulation content is advisable for
elderly, since it initiates regeneration of brain.
In our earlier paper (Gusev et al., 2014) we elab-
orate the MindGym concept to build an ICT solu-
tion that will aim at mind stimulation and recreation,
therefore utilising daily routines and activities, within
their own environment and using technologies such as
interactive TV, smart remotes, and other cloud based,
seamless social media and medical plug-ins to enable
new ways of actively engaging the elderly and en-
abling independent living and mental agility. The pro-
posed system aims to use generally available house-
hold ICT to keep older people in good intellectual
shape. We plan to enhance the existing communica-
tion services that are popular with the target group
such as broadcast TV by adding interactivity, person-
alisation and social communication.
In this paper we describe strategies that will
achieve outcomes of the MindGym concept. The
overall realization is based on the following issues:
The results will be offered via TV sets adopted for
elderly needs, avoiding complex technology
Adding interactivity to daily routine of elderly
Social inclusion is motivated via technology due
to limited physical abilities
Smart remote as a second screen application pro-
vides a possibility for personalized self care
The rest of the paper is organized as follows. Gen-
eral overview of the concepts, objectives, outputs and
specific objectives of the research project is given in
Section 2. Strategies to develop a MindGym system
are presented in Section 3, along with identification of
success indicators, benefits, contributions and possi-
ble obstacles. Finally, Section 4 gives the conclusion.
2 THE MINDGYM CONCEPT
2.1 Motivation
Many published articles show that cognitive stimula-
tion is healthy and can help protect our mental abili-
ties. Recent research addresses effects of interactive
systems. For example, Small et al. (Small et al., 2009)
found that interactive communication like Internet
searching increased activation in several regions of
the brain. It alters the brain’s responsiveness in neu-
ral circuits controlling decision-making and complex
reasoning. Based on this conclusion, Small and Vor-
gan (Small and Vorgan, 2008) raise a concern that if
the five days trained beginners had already rewired
their brains after a period of just five hours on the
319
Gusev M., Ristov S., Tasic J., Rudan Tasic D., Patel S. and Patel D..
MindGym Strategies for Elderly People.
DOI: 10.5220/0005483503190324
In Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health (SocialICT-2015),
pages 319-324
ISBN: 978-989-758-102-1
Copyright
c
2015 SCITEPRESS (Science and Technology Publications, Lda.)
Figure 1: Objectives of the MindGym concept (Gusev et al.,
2014).
internet, what might happen to those users spending
more hours daily with their high-tech toys like inter-
active IP-TV.
Researchers from Department of Psychology,
University of Helsinki, Finland and from Advanced
Magnetic Imaging Centre, Helsinki University of
Technology, Finland (Degerman et al., 2007) scanned
a stronger activity in the superior temporal cortices,
which is produced by attention to audio-visual feature
combinations than attention to only auditory or visual
features.
Based on previous research results, we expect that
elderly would also show changes in neural activity
associated with the social networking involved in an
interactive TV system. The interactive audio-visual
system, such as the interactive Internet TV is more
focused on stronger activity in temporal cortices than
popular Internet system representing an uncontrolled
task, where the level of cognitive processes the people
are carrying out can not be determined.
2.2 Objectives
The MindGym concept, as discussed in our earlier pa-
per (Gusev et al., 2014) is a completely new approach
to traditional interactive Internet TV and social net-
works. Major innovations include a personalised user
model system based on users brain areas activity re-
search, influenced by prescribed multimedia content,
new human computer interfaces for interactive Inter-
net TV and implementation of social networks. These
innovations will help to improve the brain activity of
the elderly, which can extend their independence and
thus help them to improve the quality of life in their
home environment.
The overall objectives of the MindGym concept,
as an IPTV system for elderly are presented in Fig.1.
The idea behind this IPTV system for elderly is
based on preservation of the vital intellectual shape
of the service users, prolonging independence of the
elderly. The objectives realised by this system in-
clude improved mental agility, social inclusion, self
care system, and solution as a service.
Figure 2: Scenario of the IPTV system for content delivery.
The basis to achieve improved mental agility is
in provision of an interactive environment and mind
stimulating content. The interactive environment does
not mean just making the existing technology more
complex, but to integrate minimalistic design and
cloud-based devices with proper user interface espe-
cially designed for elderly.
Social inclusion is provided by adoption of exist-
ing social networks in the MindGym concept. Adding
a set of sensors and other add-on devices to the core
MindGym system will enable a more powerful inte-
grated system that can provide a self-care system per-
sonalized and customized for each user.
Overall realization will be provided as a service,
with high integration of third party solutions and ser-
vices. This gives enormous business value, since a lot
of hardware, software or content providers can eas-
ily integrate the MindGym concept, offering them a
possibility to expand application of their products and
services.
2.3 Technology
In the frame of the 4-year European project called
Live Staging of Media Events (IST-LIVE, 2013), the
members from University of Ljubljana, LDOS labo-
ratory have developed a system of personalised inter-
active television with a return channel, which enables
an interaction with the viewers live or off-line, check-
ing their profiles, sending them interactive messages
and analysing their responses. The system of interac-
tive television developed by the LDOS laboratory pro-
gram is based on the scenario presented in the Fig.2.
In addition, the LDOS laboratory is developing a
system of social television that would enable inter-
action and communication among the viewers; chat-
rooms, videoconferences, etc. Through including ad-
ditional interactions, the system will encourage their
cognitive and social activities. Along with that the
producer of the TV channel would be able to fol-
low, encourage or supervise their activities. The sys-
tem presented in Fig.3 includes producing compo-
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nents that allow personalisation, interactivity, moni-
toring and diverse applications on the user’s side.
Figure 3: Architecture of the IPTV based system for content
delivery.
3 MINDGYM STRATEGIES
Our earlier paper (Gusev et al., 2014) discusses re-
lated work and analyses several on-going and fin-
ished EU projects in the area. However, none of these
projects covers the integration of strategies to realize
the overall MindGym concept. This section presents
details on analysis of approaches, success parameters,
obstacles and limitations.
3.1 Approaches
Both business and technology aspects are subject of
the strategy for cost efficiency of the developed prod-
uct.
Three main technological aspects of the
MindGym concept are specified as follows:
Hardware - including a specification of interac-
tive TV, telemedicine sensors, remote control de-
vices and other add-ons,
Content - based on a methodology to realise rel-
evant motivation and content that stimulates most
active participation of elderly people, and
Software - including a specification of corre-
sponding social network adapted for elderly peo-
ple and development of a SaaS (Software-as-a-
Service) solution (and partly with definition of
self care system).
Our vision is to set a new paradigm of ageing us-
ing recent research about active mind exercises based
on model based recommender system. It will provide
innovation in service of the elderly people by intro-
ducing interactive MindGym system based on inter-
active TV, tablets and remote devices as technology to
access the content in an interactive personalised way
with additional plugins such as self health care sys-
tem. The realisation of this innovation is based on a
multidisciplinary approach using both technology and
content user driven development of sustainable care
systems of tomorrow. Realisation of this innovation is
not just based on development of interoperable inde-
pendent living technology solutions, but also includes
guidelines for business models and methodology to
create user profiled content.
Transforming the social networks according to the
needs and capabilities of older people to access and
communicate with the new technology is another in-
novative approach to enable new ways of organising
society around active ageing and independent living
for older people. It will empower older people to stay
independent and autonomous for longer in their pre-
ferred home and community environment and to re-
main socially active.
The foreseen consortium realisation is based on
extensive involvement of end-users in system design
and even supported by a form of agile development.
Special attention is paid to older people’s needs. Us-
age of open source standards will ensure better inter-
operability, as well as limited availability of afford-
able and commercially viable solutions, as key to the
successful implementation of actions in this area.
From the social point of view, the project repre-
sents a new sophisticated virtual network, which is
opening its users, an additional possibility of social
access and inclusion, a new social opportunity for
more informative and communicative way of life in
spite of spending the most time in their home environ-
ments. As such supports the autonomy and enriches
activities’ diversity of excluded or disabled older peo-
ple. The included users can broaden their knowledge
about the daily practices of their peers either in urban
or rural surroundings. The practical value of the pro-
posed project is equally suited to users in both urban
and rural (or remote) environments that are of partic-
ular social importance.
3.2 Expected Impact
In this section we explain the predefined objectives
MindGym concept is intended to reach, in order to
achieve the overall expected impact on elderly health,
medicine advancement and market growth.
First and foremost, the MindGym concept intends
to improve the health statistics among the elderly pop-
ulation. This will be achieved by understanding the
impact of natural audio-visual content stimuli pre-
sented by an interactive TV system linked into the
social communication network, thus resulting in im-
proving the brain activity of the elderly. With its ef-
ficiency being based on developing simply designed
and user-friendly interfaces, the proposed system is
completely adapted to older people’s habits. At last,
MindGymStrategiesforElderlyPeople
321
the MindGym system significantly improves indepen-
dent living and social integration of the elderly and
the disabled people by using social communication
scenarios, which encourages them to strengthen their
personal healthcare and allow them to live in their pre-
ferred home environment, thus reducing admissions
and days spent in care institutions.
Secondly, the MindGym system promotes engage-
ment in the selection of data and materials to enable
them to be involved in social experiences and stimula-
tion aimed at promoting individuality uniqueness and
choice. Also, the MindGym concept promotes expe-
riences that will enhance activity and offer stimula-
tion whilst additionally nourishing cognitive abilities,
emotional experience as well as sustaining intellec-
tual abilities. It is intended to be a new approach to
increase the mind capacity of elderly by natural stim-
uli realised on interactive Internet based TV platform
linked into social networks of elderly and their cares
may have major impact on behavioural pattern of el-
derly people. The research is set towards achieving
significant progress on accessibility of ICT, under-
standing of brain functions and stimulations by nat-
ural AV signals, advance human-machine interaction
and intelligent computing by strong involvement of
user and content model based approach and social in-
teraction among users.
Also, the MindGym concept improves the accessi-
bility of ICT communication solutions for the elderly
population by developing the video-communication
system adapted to the abilities and habits of elderly
population based on their mind models. Special care
is taken also to design simple and intuitive user in-
terfaces on interactive IP TV platform, together with
advanced sensing devices, which provides simple and
efficient usage of the system.
Extensive testings including more than one hun-
dred of end users are planned for the developed
MindGym platform. It is necessary condition for ef-
fective utilization (for independent living and social
integration) of ICT for elderly. The testing will in-
clude at least the following elements: adapted user in-
terfacing, specially designed communication scenario
regarding first and secondary users and regular train-
ing of all involved.
Furthermore, the MindGym concept intends to in-
crease user ability, notably of persons with disabili-
ties, to carry out daily life activities and to interact
with ICT, given the fact that the proposed ICT system
together with communication scenarios will signifi-
cantly improve independent living and social integra-
tion of a large subgroup of elderly and disabled peo-
ple by allowing them living in their preferred home
environment. Through the use of communication in-
frastructure they will be able to instantly contact their
carers or supporting persons in case of any obsta-
cle preventing normal daily routines. The ICT based
communication does not replace only live communi-
cation; it enhances the feasible intensity of communi-
cation according to elderly people wishes and needs.
Therefore, the MindGym concept extends the inde-
pendent living of its users.
One of the most important objectives is also
achieving improved competitiveness of Europe’s
mainstream ICT industry, including appropriate stan-
dardisation. Thus, MindGym aims towards carrying
out a series of user testing activities, which result in
a thorough evaluation of the concept and the actual
system. The evaluations of the user response pro-
vide a set of guidelines on implementation and design
of large-scale supporting systems for elderly popu-
lation. These guidelines are a valuable result of the
MindGym concept and input to the actual elderly care
organisations, helping them to develop and implement
similar ICT-based supporting systems. It allows the
ICT industry to participate in the elderly support pro-
grams on the national and international level, and to
develop a new competitive market for software and
hardware solutions for elderly care and support. In
order to support this goal, MindGym system aims
at standardisation of the procedures, system compo-
nents, software interfaces, and interaction technolo-
gies. The results provide an input to standardisation
of protocols and services, allowing interoperability of
conforming products from competing vendors.
Furthermore, higher levels of user empowerment
and richer social interactions through personalised
web-based assistive and social computing solutions
are designed within the MindGym system, by the sys-
tem’s many features of today’s social networking, al-
lowing instant communication within closed groups
of people. The user interface will be personalised to
the habits and abilities of the individual person.
The planned development of the MindGym sys-
tem is based on guidelines of system’s design and
functionalities, and provides an evaluation of the us-
ability of the system. From the beginning, the require-
ments and limitations of elderly persons are consid-
ered to provide much more usable solution compared
to standard devices which are intended for general
population (remote controls, mobile phones, video
phones, web portals etc.). This approach gives them
the power and control to maintain richer social inter-
actions with their friends, relatives and carers.
Based on standardised interfaces, the core of the
MindGym system can be extended by a range of hard-
ware add-ons, sensors and software modules provided
by third party providers. These sensors add spe-
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cialised functions, like monitoring vital biometrical
parameters (ECG, heart rate, fall sensors, blood sugar
monitoring), physical activity, coaching etc. The pro-
posal opens a new market for specialised channel
production dedicated to a group of elderly people.
These channels can be supported by content recom-
mender systems, helping them to produce attractive
channels for the dedicated target groups. The result
are programs optimised to stimulate brain activities
at a convenience of a linear broadcast program. In-
teractive services can complement the main content
delivery channel. In addition, monitoring brain activ-
ity by means of fMRI and EEG signals, while watch-
ing movies, encourages content producers to develop
more stimulating productions. Understanding these
processes may lead to a more challenging content pro-
duction, which would not only stimulate cognition
among users but also make the production more at-
tractive to the consumers.
Development of the MindGym system arises new
business opportunities, such as new market for third
party service, content and equipment providers. Med-
ical care in recent decades has significantly extended
the life expectancy of people, but also a probability of
developing age-related medical conditions. Dementia
not only prevents people from living an independent
life, but also requires uninterrupted/permanent super-
vision. These conditions not only put an enormous
burden on the relatives, despite the efforts usually call
for an institutionalised care. The influence on ac-
tive population responsible for these conditions and
also the required social and medical assistance can
severely be reduced, by keeping the elderly in good
intellectual shape for as long as possible. This results
in increased productivity of active population and at
the same time cost reduction for social and medical
services to the entire society.
Finally, MindGym reduces overall costs for the
society. Since a great majority of aged people have
different chronic health conditions, mostly of multiple
nature, the MindGym concept offers a development
of a new kind of public health interventions from pre-
ventive, educative and therapeutic point of view. Next
to all positive consequences of brain training and sup-
port of intellectual condition, the users can be offered
avoidance of most important risk factors, regular and
proper usage of drugs, regular self-control of their
health status and physical exercise, thus improving
their health literacy and culture and positively influ-
encing their behavioural patterns. Also, the number of
caregivers and doctors’ visits can be reduced, health
problems and falls timely detected, periods of institu-
tional treatments shortened and their effectiveness in-
creased. Also health expenses can be reduced by sav-
ings via reduced drugs usage, drug interactions, visits
at doctors and hospitalisations. Health and social pol-
itics will gather more objective data, which can be of
great use and importance in creating strategic plan-
ning and decisions in social and health governance.
3.3 Identification of Success Parameters
MindGym concept aims at different groups of end-
users and the success criteria must encompass vari-
ous aspects. In case of the elderly people, the criteria
is mostly based on how many of the elderly partici-
pants will continue to use the application after the ini-
tial prototype presentation. Collection of this kind of
feedback can be realised via interviews and question-
naires measuring various aspects of social integration
of end users. A longitudinal comparative study in-
volving experimental and control group of end users
will provide basic information to measure the below
listed success parameters.
Volunteers are also planned to be monitored for
their use of the video-conferencing system and their
direct user feedback. Another indicator is to monitor
how many of them stay for a longer period of time
when compared to the control group (thus addressing
the problem of de-motivation without proper commu-
nication and experience sharing amongst them). The
same analysis can be applied for first level users.
The effects of using new technology and
MindGym concept in the groups will be discernible
from the comparison of communication in the group
before and after the introduction of new technol-
ogy. Additional comparisons can be made with other
groups that will not be involved in the pilot applica-
tion.
Different stages of MindGym system develop-
ment are evaluated based on the following success cri-
teria: Creating the appropriate hardware to offer the
video-conference service to the primary level users;
Establishing a control and test group of sufficient
size for statistical testing of future results, consider-
ing various socio-economic factors, attitude and back-
grounds, Implementing the pilot service in more than
one country, considering various stages of country de-
velopment and size, Gathering user feedback via var-
ious mechanisms (tracking device activity, direct user
feedback etc.), Qualitative and quantitative (statisti-
cal) evaluation of results, Improving the pilot service
based on provided feedback, and The developed ser-
vice is successfully promoted on various public events
(workshops, promotion events etc.).
An exact measure of some of the above list crite-
ria is defined in terms of statistical based qualitative
comparative analysis.
MindGymStrategiesforElderlyPeople
323
It is also very important to mention that the
MindGym system uses inexpensive appropriate tech-
nology to reach the objectives, based on interactive
TV and cloud enabled devices, offering satisfactory
level of inexpensive devices and their interaction.
Mainly, MindGym system is intended only for
those interested and capable of working with com-
puters. All necessary equipment and gadgets are not
cheap and there is a danger, that only users who are
well off will be able to afford the necessary and com-
plete infrastructure. Therefore, a careful design is
planned to activities that will not increase the social
gap and health inequalities, i.e. there will be a solu-
tion for users from the lower part of social scale. The
psychologically altered individuals are excluded from
its usage as well.
Finally, since the MindGym system establishes a
network of virtual users, it develops distant relation-
ships without personal and physical contact. From the
social and human point of view periodical opportuni-
ties for personal meetings, discussions and eye con-
tacts are welcomed. It would give the system an ad-
ditional human value, which is normally more or less
neglected by technical and instrumental educated ex-
perts. This will be also addressed in the methodology
for content creation and in sustainability and exploita-
tion strategy.
4 CONCLUSIONS
This paper presents strategies for realisation of the
MindGym concept and development of a relevant sys-
tem aimed to increase the quality of life. The overall
idea is based on provision of mind exercises including
interactive TV and personalised ICT support.
The strategies concern three dimensions: provi-
sion of necessary hardware, development of software
that integrates the services in a unique solution and
realisation of a methodology for provision of mind
stimulating content. Both business and technology
concepts are considered in the overall design of the
MindGym system.
The overall benefit is not just in provision of
a corresponding interactive hardware, integrated in
an IPTV or related technology solution with addi-
tion of cloud-enabled devices, and in an integrated
SaaS solution, but also in developing a corresponding
methodology to develop a content that realises mind
stimulation. We plan to realise a specific research as a
future work aiming to develop recommendations for
realisation of appropriate content that will keep active
the brain and enable conditions for prolongation of
life expectancy and increasing the quality of life.
Adding the plug-in devices and medical sensors
to the core MindGym system provides an environ-
ment for personalised self-care systems. The abil-
ity to measure some essential health related parame-
ters integrated with various health-related services for
provision of corresponding medical expertise is basis
of a personalised self-care system that will have a lot
of benefits and cost reduce.
Planned testing of the developed MindGym sys-
tem, as a part of future activities, assumes that the sys-
tem needs to be tested with users from various socio-
economic groups, and belonging to different coun-
tries with corresponding levels of development, in-
cluding various educational background, cultural and
religious attitudes, etc.
The MindGym concept and presented strategies
need to be evaluated for its applicability, usability and
user satisfaction, along with identified success param-
eters. Relevant indicators are basis of a correspond-
ing performance and functional analysis. In this paper
we have identified a huge impact by increased brain
activity with mind stimulating content delivered by
the MindGym interactive environment, including im-
proved mental health of elderly, and independent liv-
ing.
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