incoherent approach to decision making in the area
of water management. To achieve a more integrated
approach, players will need to appreciate both the
obstacles and affordances (Gibson, 1979) associated
with the social environment in which decisions are
made. Agents who are aware of these affordances
and obstacles are more likely to pursue their goals
effectively.
One way to introduce players to the regulatory
environment is to provide simple visual
representations that can be accessed as pop ups or
through a media library. In addition to these visual
representations the player would be read sample
documents outlining the various kinds of rules that
influence what can and cannot be done in the local
watershed. This would include general zoning laws:
part of the land in the watershed is provincial park
and part is private land; part of the private land is
zoned agricultural and must be maintained in this
state. Water rights play a critical role in this
watershed as in many others. In British Columbia,
water rights derive from a legal tradition that
construes water as property (Matsui, 2009). Holders
of water permits have access to a legally specified
volume of water per spatial unit of agricultural land.
However the rights of property owners are not
absolute: what is permitted in riparian and other
protected areas is determined by public authorities.
Clearly these key features of the regulatory
environment are complicated and we continue to
work on strategies for introducing them to learners.
What must be stressed is that in this collaborative
version of the game enacting a role involves more
than adhering to a script or pursing a narrowly
defined objective. In the collaborative version,
players must appreciate the perspectives of others,
share specialized knowledge, and arrive at water
management solutions that balance environmental
protection with a broad range of water uses.
4 CONCLUSIONS
Complex systems have hidden components that
many learners overlook. Some of what is hidden can
be made visible when learners can modify the spatial
scale of a map or model as is possible with the zoom
in/zoom out function of google earth. However
when learners are seeking to understand systems that
include natural and social components, conventional
ways of representing spatial scale are not enough.
What is needed is a richer model of human agency.
Such a model should make use of established
principles of learning theory like the idea that human
beings learn best when they can act on the world (in
this case a digital world), or that role-playing can
make a crucial contribution to learning.
However, to take full advantage of the role
playing component of game design, it is necessary to
take into account the challenges associated with role
enactment, role conflict, and role change. A role
playing scenario that involves collaboration among
the occupants of different roles showcases the forms
of agency that are valued in modern societies.
Outstanding team performance in this context
involves understanding the perspectives of others,
sharing specialized knowledge, and finding ways to
balance competing values. In situations like this,
agency becomes a deliberative process, as traditional
role expectations are reconciled with emergent
cultural norms, and role enactment draws
increasingly on diverse forms of specialized
knowledge. Role theory, enriched by recent work on
the nature of human agency, offers game designers
the conceptual resources they will need to represent
the social dimensions of complex systems and create
more authentic educational experiences for learners.
ACKNOWLEDGEMENTS
I would like to thank my research student Hector
Alzade who helped me appreciate the educational
value of computer games.
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