motivational aspects and user preferences. User gen-
erated content might also be considered.
To conduct some further evaluations it is neces-
sary to implement a functional prototype that uses
the webble technology. There is already some on-
going project work in the field of webble standardiza-
tion to advance the webble approach. Use cases like
textbook gamification applications have to be further
elaborated and tested.
It might be that one day textbooks will be replaced
by different learning materials. Webble technology
then is a flexible solution to cope with the digital ele-
ments in manifold ways.
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