Habits
Research also suggests working with scenarios: User
scenarios are “informal narrative descriptions”
(Carroll, 1999) about a persona or personas
(hypothetical archetypes of actual users) and their
activities, emphasizing the goals the user wants to
reach with a specific product, the persona’s
expectations concerning particular systems and the
most critical tasks that she wants to execute.
Scenarios can be described in different ways
including text, speech, photographs and video clips
(Isacker, Slegers, Gemou, & Bekiaris, 2009).
The daily activities and habits of the people are aimed
at maintaining their mobility and autonomy. Services
developed to perform certain operations on line could
imply a decrease in the mobility and autonomy of the
persons.
Environment
One important place in the elderly apartment is the
location of the agenda or the calendar where the
activities are scheduled and clearly visible.
The living environments are a small space in the
sheltered flat that makes it difficult to envisage the
introduction of a device that integrates the
environment becoming "seamless" after a certain
time of use.
The idea of placing the points of access in the
common areas could help to perceive a degree of
comfort between the user, the device and services
thanks to the mediation of the institution staff. These
“common stations” could help elderly people less
familiar with the technology to access the IT
solutions, bringing themselves a step closer to desire
a personal device.
RWD has improved multi-device, multi-browser
visual layout but it’s only the first step in building
responsively.
2.3 Requirements
When a new object comes in the daily life of people,
they have to recognize their property. This task is
accomplished through the association between the
new object with other similar artifacts in use. The new
object has to find a place in the experience of every
day habits and common artifacts that are usual for the
user (Campbell, 2015). For example, for many elderly
a tablet or a computer is an artifact only to receive
information, share information or pass a call and that
is a task that demands a particular kind of effort in the
transfer process to link the screen to other type of
artifacts like the phone. This might be done only by
cooperation between the user, the interface, the other
persons and the objects involved in the telephone
activity.
Biographical connections between actors, human
and non-human (Latour, 1994), that exist in the world
of the user must communicate in a fluid manner. That
is, interfaces, must communicate in a common
language and give a clear feedback to the user. The
aim of feedback to the user is to increase the control
and knowledge of the person over this world, not to
control him.
This way, feedback to the user must integrate the
physical and psychological aspects that we wrote
above and find sense and place in the environment of
the user. Also, find and analyze the link that the user
makes with past experiences and integrate the same
logic into the new artifact. The number of tasks
required for an activity with a new artifact must be
lower than the common sequence already in place.
3 MAIN GOALS
We intend to define a set of standards for elderly
users’ interfaces and achieve this by developing a
web application based on two areas of use by the
elderly – Social and Monitoring (health and
environment).
Health monitoring aims to daily monitor clinical
values associated with chronic diseases that most
affect the elderly, to increase the immediate
perception of the state of the user and to facilitate the
reading and communication of these values to formal
or informal caregivers as well as the veracity of these
values.
The social module of the application aims to be
able to reduce the isolation arming the elderly with
cognitive and physical stimulation tools, by including
serious games targeted for this purpose, as well as the
encouragement of communication through
synchronous and asynchronous conference
mechanisms, making use of the system steadier.
It's a final goal the improvement of advanced
features for this platform in terms of interfaces, the
user's perspective, optimizing access to visually
intuitive way to these features.
It is expected feedback collection form field
pilots, which should provide the discovery of the
main difficulties in use of the application and
allowing us to assess the degree of satisfaction of
goals. The main objective of the field trials is to
evaluate the user acceptability and effectiveness of
the HELASCoL platform.
Finally the display mode of the product
application shall be adaptable to the characteristics of
the elderly user, with faster navigation with a more
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