navigation, audio, visuals, and rules should be
considered when designing digital games for older
adults’ play. Since playing digital games has been
shown to have social benefits (IJsselsteijn et al,
2007: Stebbins, 2007), future research studying how
games could accommodate the needs of ageing
adults would be of value. Furthermore, consideration
of adaptations mentioned by our participants could
be supported and put in place in other Wii game
playing environments to allow physical aids to be
used.
6 CONCLUSIONS
In our research, the design of the Wii game interface
was not completely suitable for those with problems
with dexterity and balance, but it appears that with
even fairly serious disabilities, players can enjoy
playing Wii Bowling. Fourteen of 17 Wii Bowling
participants declared that they found no
disadvantages to playing Wii. This may be due in
part to adaptations they initiated which entail
additional space when playing. One of the most
challenging aspects for players was the set up of the
game including the hookup of the monitor and using
the controller. Perhaps future research exploring
universal design approaches may provide
improvements that are more inclusive.
ACKNOWLEDGEMENTS
We wish to thank the Social Sciences and
Humanities Research Council of Canada (SSHRC)
for their financial support of this project.
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