Canadian Journal on Aging / La Revue Canadienne
Du Vieillissement, 32(2), 209-213.
Kahlbaugh, P. E., Sperandio, A. J., Carlson, A. L., and
Hauselt, J. (2011). Effects of playing Wii on well-
being in the elderly: Physical activity, loneliness, and
mood. Activities, Adaptation and Aging, 35(4), 331-
344.
Kaufman, D., (2013, October) Aging well: Can digital
games help? Overview of the project. Paper presented
at the World Social Science Forum 2013, Montreal,
QC.
Kaufman, D. (2014). Socio-emotional benefits of digital
games for older adults. In Proceedings, 6
th
International Conference on Computer Supported
Education (CSEDU 2014), Barcelona, Spain. Setubal,
Portugal: SciTePress Digital Library Online.
Kaufman D., Sauvé, L., Renaud, L, and Duplàa, E. (2014).
Cognitive benefits of digital games for older adults. In
J. Herrington, J. Viteli, and M. Leikomaa (Eds.),
Proceedings of the World Conference on Educational
Media and Technology (EdMedia) 2014 (pp. 289-
297). Waynesville, NC: Association for the
Advancement of Computing in Education (AACE).
Lee, P.-L., Lan, W., and Yen, T.-W. (2011). Aging
successfully: A four-factor model. Educational
Gerontology, 37(3), 210-227.
Litwin, H., and Shiovitz-Ezra, S. (2011). Social network
type and subjective well-being in a national sample of
older Americans. The Gerontologist, 51(3), 379-388.
McDaniel, S. A., and Rozanova, J. (2011). Canada’s aging
population (1986) redux. Canadian Journal on Aging,
30(3), 511-521.
Nimrod, G. (2010). Older adults’ online communities: A
qualitative analysis. Gerontologist, 50(3), 382-392.
Pearce, C. 2008. The truth about baby boomer gamers - A
study of over-forty computer game players. Games
and Culture, 3(2), 142-174.
Peng, W., Lin, J., and Crouse, J. (2011). Is playing
exergames really exercising? A meta-analysis of
energy expenditure in active video games.
Cyberpsychology, Behavior and Social Networking,
14(11), 681-688.
Pinquart, M., and Sorensen, S. (2001). Influences on
loneliness in older adults: A meta-analysis. Basic and
Applied Social Psychology, 23(4), 245-266.
Reichstadt, J., Sengupta, G., Depp, C., Palinkas, L. A., and
Jeste, D. V. (2010). Older adults’ perspectives on
successful aging: Qualitative interviews. American
Journal for Geriatric Psychiatry, 18(7), 567-575.
Rook, K. S. (1990). Social relationships as a source of
companionship: Implications for olderadults’
psychological well-being. In B. R. Sarason, I. G.
Sarason, and R. P. Gregory (Eds.), Social support: An
interactional view (pp. 219-250). New York: John
Wiley.
Rosenberg, D., Depp, C. A., Vahia, I. V., Reichstadt, J.,
Palmer, B. W., Kerr, J., Jeste, D. P. (2010). Exergames
for subsyndromal depression in older adults: A pilot
study of a novel intervention. The American Journal of
Geriatric Psychiatry, 18(3), 221-226.
Rowe, J. W., and Kahn, R. L. (1997). Successful aging.
Gerontologist, 37(4), 433-440.
Russell, D. W. (1996). UCLA Loneliness Scale (Version
3): Reliability, validity, and factor structure. Journal
of Personality Assessment, 66(1), 20-40.
Sixsmith, A., Gibson, G., Orpwood, R., and Torrington, J.
(2007). Developing a technology ‘wish list’ to enhance
the quality of life of people with dementia.
Gerontechnology, 6(1), 2-19.
Statistics Canada. (2011). The Canadian population in
2011: Age and sex. Ottawa, Ontario: Statistics Canada.
Retrieved on October 2, 2013 from
http://www12.statcan.ca/censusrecensement/2011/as-
sa/98-311-x/98-311-x2011001-eng.cfm.
Theurer, K., and Wister, A. (2010). Altruistic behaviour
and social capital as predictors of well-being among
older Canadians. Ageing and Society, 30(1), 157.
United Nations (2009) World Population Aging. Retrieved
August 24, 2012 from http://www.un.org/esa/
population/publications/WPA2009/WPA2009_Workin
gPaper.pdf.
van Bel, D. T., Smolders, K. C. H. J., IJsselsteijn, W. A.,
and de Kort, Y. (2009, January). Social connectedness:
Concept and measurement. In Intelligent
Environments 2009: Proceedings of the 5th
International Conference on Intelligent Environments,
Barcelona, Spain 2009 (pp. 67-74).
Vygotsky, L. S. (1978). Mind in society. Cambridge, MA:
Harvard University Press.
Wiemeyer, J., and Kliem, A. (2012). Serious games in
prevention and rehabilitation—a new panacea for
elderly people? European Review of Aging and
Physical Activity, 9(1), 41-50.
Wollersheim, D., Merkes, M., Shields, N., Liamputtong,
P., Wallis, L., Reynolds, F., and Koh, L. (2010).
Physical and psychosocial effects of Wii video game
use among older women. International Journal of
Emerging Technologies and Society, 8(2), 85-98.
World Health Organization (WHO) (2002). Active aging:
A policy framework. Geneva: World Health
Organization. Retrieved September 1, 2014 from
http://whqlibdoc.who.int/hq/2002/WHO_NMH_NPH_
02.8.pdf.
ICT4AgeingWell2015-InternationalConferenceonInformationandCommunicationTechnologiesforAgeingWelland
e-Health
284