Mixed-reality Adaptive 3D Multi-user Online Communities of Practice in Academic Education - Tackling Students Motivation and Teachers’ Self-efficacy

Livia Stefan

2015

Abstract

In the present Doctoral Consortium paper the general purpose MUVEs are re-discussed in the context of mixing a virtual online 3D campus with real time activities within communities of practice. In our research we study and implement Gamification and visual Learning Analytics for supporting a more creative and adaptive instructional design, stimulate intrinsic and extrinsic motivation of both students and teachers, measure performance and usage indicators. The paper presents the research problem and details on general objectives, state-of-the art approaches, methodology and the expected results, according to the initial research hypothesis.

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Paper Citation


in Harvard Style

Stefan L. (2015). Mixed-reality Adaptive 3D Multi-user Online Communities of Practice in Academic Education - Tackling Students Motivation and Teachers’ Self-efficacy . In Doctoral Consortium - DCCSEDU, (CSEDU 2015) ISBN , pages 16-22


in Bibtex Style

@conference{dccsedu15,
author={Livia Stefan},
title={Mixed-reality Adaptive 3D Multi-user Online Communities of Practice in Academic Education - Tackling Students Motivation and Teachers’ Self-efficacy},
booktitle={Doctoral Consortium - DCCSEDU, (CSEDU 2015)},
year={2015},
pages={16-22},
publisher={SciTePress},
organization={INSTICC},
doi={},
isbn={},
}


in EndNote Style

TY - CONF
JO - Doctoral Consortium - DCCSEDU, (CSEDU 2015)
TI - Mixed-reality Adaptive 3D Multi-user Online Communities of Practice in Academic Education - Tackling Students Motivation and Teachers’ Self-efficacy
SN -
AU - Stefan L.
PY - 2015
SP - 16
EP - 22
DO -