Predictor-based Control of Human Emotions When Reacting to a
Dynamic Virtual 3D Face Stimulus
Vytautas Kaminskas, Edgaras Ščiglinskas and Aušra Vidugirienė
Department of Systems’ Analysis, Vytautas Magnus University, Vileikos g. 8, Kaunas, Lithuania
Keywords: 3D Face, Human Emotions, Input-Output Model, Input Signal Boundaries, Predictor-based Control.
Abstract: This paper introduces how predictor-based control principles are applied to the control of human emotion –
excitement and frustration – signals. We use changing distance-between-eyes in a virtual 3D face as a
control signal. A predictor-based control law is synthesized by minimizing control quality criterion in an
admissible domain. Admissible domain is composed of input signal boundaries. Relatively high control
quality of excitement and frustration signals is demonstrated by modelling results. Input signal boundaries
allow decreasing variation of changes in a virtual 3D face.
1 INTRODUCTION
As virtual environment already became a part of our
daily life including computer games, learning
environments, social networks and their games,
there is a need to prevent children and adults from
harmful effects that can cause addiction to virtual
environment or even various mental diseases (Calvo
et al, 2015, Scherer et al, 2010). For this purpose, a
control mechanism for human state regulation is
needed. Brain-computer interfaces and applications
are one of the means that help to regulate human
state and emotions in different environments and
circumstances (Graimann et al, 2011, Tan and
Nijholt, 2010). We use EEG-based signals because
of their reliability and quick response (Sourina and
Liu, 2011; Hondrou and Caridakis, 2012).
We have investigated predictive input-output
structure models for exploring dependencies
between virtual 3D face features and human reaction
to them in Kaminskas et al. (2014), and Vaškevičius
et al. (2014) as a person is used to react quickly to
the smallest face feature changes (Willis and
Todorov, 2006). Predictive models are necessary in
the design of predictor-based control systems
(Åström and Wittenmark, 1997, Clarke, 1994,
Kaminskas, 2007)
This paper introduces how predictor-based
control principles are applied to the control of
human emotion signals (excitement and frustration).
We use changing distance-between-eyes in a virtual
3D face as a control signal.
2 INPUT-OUTPUT CONTROL
PLANT
A virtual 3D face with changing distance-between-
eyes was used for input as stimulus (shown in a
computer monitor to a volunteer) and EEG-based
pre-processed excitement and frustration signals of a
volunteer were measured as output (Figure 1). The
output signals were recorded with Emotiv Epoc
device that records EEG inputs from 14 channels
(according to international 10-20 locations): AF3,
F7, F3, FC5, T7, P7, O1, O2, P8, T8, FC6, F4, F8,
AF4 (Emotiv Epoc specifications). A dynamic
stimulus was formed from a changing woman face.
A 3D face created with Autodesk MAYA was used
as a “neutral” one (Figure 1, left).
Figure 1: Input-Output scheme.
Other 3D faces were formed by changing
distance-between-eyes in an extreme manner
(Figure 2). The transitions between normal and
extreme stages were programmed. “Neutral” face
has 0 value, largest distance-between-eyes
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Kaminskas V., Š
ˇ
ciglinskas E. and Vidugiriene A..
Predictor-based Control of Human Emotions When Reacting to a Dynamic Virtual 3D Face Stimulus.
DOI: 10.5220/0005543005820587
In Proceedings of the 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO-2015), pages 582-587
ISBN: 978-989-758-122-9
Copyright
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2015 SCITEPRESS (Science and Technology Publications, Lda.)