team sports. It was expected that the 4P strategy and
included video-cued artefacts could promote an
intuitive and coordinated decision-making by
highlighting configurations of play. First, our results
suggested that coaches should carefully designed
SSG, and ensure their representativeness. Because
some SSPG presented high level of constraints (C2),
youth players performed less than in a usual SSG
(C1), if coaches did not took in account the need for
making sense of the situation. Second, youth
players’ decisions and coordination were favoured in
SSPG when the 4P strategy promoted positioning
and picturing (C3 & C4). Furthermore, the results
highlighted the interest of visual pedagogical aids.
Video-cued artefacts embedded in the coaching
process, seems to be useful for picturing the relevant
configuration of play, and for sharing the same
picture between teammates (C4).
Finally, we emphasized that both of the TGfU
framework and the constraints-led approach should
be complemented by NDM advances on intuitive
and coordinated decision-making; they provide
rationale for the implementation of a 4P strategy,
which needs to be empirically examined in other
various settings.
Future research could also
introduce new video-cued artefacts within the 4P
strategy. At the first step, video from previous
matches, or behavioural data analysis could be used
for goal setting and positioning the training device.
At the fourth step, debriefing could start with video
footages: ideas debate is stimulated when ones can
see his own behaviour or his teammates’
performances, and sharing in promoted thanks to
viewpoint changes (Kermarrec and Bossard, 2014).
ACKNOWLEDGEMENTS
Thanks to coaches A. Rimasson and N. Royer.
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