Figure 15: Frames from a jump animation.
Figure 16: Frames from a different jumping animation.
Figure 17: Frames from a backward walk animation.
animators and also, expert animators, to understand
the efficacy of our interaction paradigms. This would
require a thorough user study. We currently have no
way to measure the aesthetic quality of the generated
animation, but the novice animators who have used
our system agree that it made the task of creating the
animation easier for them and gave them a handle on a
skill that they would have otherwise struggled to mas-
ter. We want to use this positive feedback to further
improve our system and make it more intuitive and
natural to use.
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