3.2 Information Sources
To make a decision, each agent consults a set of
information sources, reporting to it some evidence
about the incoming meteorological phenomena.
There are three kinds of information sources
(whether active or passive) available to agents:
1. Their personal judgment, based on the
direct observation of the phenomena.
Although this is a direct and always true (at
least in that moment) source, it has the
drawback that waiting to see what happens
could lead into a situation in which it is no
more possible to react in the best way (for
example there is no more time to escape if
one realizes too late the worsening
weather).
2. Notification from authority: the authority
distributes into the world weather forecast
with associated different alarm signals,
preparing citizens to the events. This is the
first informative source that agents have.
3. Others’ behavior: agents are in some way
influenced by community logics, tending to
partially or totally emulate their neighbors
behavior.
The personal judgment and the notification from the
authority are provided as clear signals: all the
probability is focused on a single event. Conversely,
for others’ behavior estimation the probability of
each event is directly proportional to the number of
neighbors making each kind of decision. If no
decision is available, the PDF is a uniform
distribution with value 1.
3.3 Costs and Damages
Agents’ performances are measured in terms of costs
and damages, both at an individual/personal level
and at a community/public level. We define cost
whatever an agent has to pay if it takes a given
decision. For instance, escaping could have the cost
of moving from a place to another and possibly to
lose the value of its own home; taking measures to
avoid possible damages could result in home quick
repairs etc. Then we define damage whatever an
agent has to pay if it takes a wrong decision: if an
agents didn’t make home quick repairs, it’s home
could have been damaged; if it is not escaped, it
could have been injured and then end up in hospital.
3.4 Agents Description
At the beginning of the simulation, the world is
populated by a number of agents belonging to four
categories. The main difference between them lays
in how much trust they have in their information
sources:
1. Self-trusting agents prefer to rely on their
own capabilities and direct experience,
having a high level of trust in their self;
they need to see the phenomena to make a
decision, but as a consequence they need
more time to take a decision. For this kind
of agents the trust values are: self trust 0.9;
authority trust 0.3; community trust 0.3.
2. Authority-trusting agents put trust mainly
on what the authority says, so they are the
first to make a decision (weather forecast
are distributed in advance with respect to
phenomena): self trust 0.3; authority trust
0.9; community trust 0.3;
3. Social-trusting agents model agents that are
influenced by social dynamics; they need to
see what other agents choose and then they
follow the majority: self trust 0.3; authority
trust 0.3; community trust 0.9;
4. Equal-trusting agents are just naïve agents
that tend to believe to anything: self trust
0.9; authority trust 0.9; community trust
0.9;
These trust degrees are then used to apply the trust
model above described.
3.5 World Description
The world is made by 32x32 patches that wraps both
horizontally and vertically. It is geographically
divided in 4 quadrants of equal dimension, where
agents are distributed in a random way. The
quadrants differs in the possible weather phenomena
that happens, modeled through the presence of
clouds:
1. No event: there is just a light rain, from 1 to
29 clouds;
2. Medium event: there is heavy rain, that can
make damages to agents or their properties;
form 30 to 89 clouds;
3. Critical event: a tremendous event due to
too high level of rain, with possible risks
for the agents’ sake; from 90 clouds on.
These phenomena are not instantaneous, but they
happen progressively in time. In particular, in each
quadrant it will be added a cloud on each tick until
the phenomena is completed.
The four quadrants are independent from each
other but there can be an indirect influence as agents
can have neighbors in other quadrants.