2 AVAILABLE SYSTEMS
Sports equipment manufacturers offer a large panel of
dedicated sensing devices to monitor parameters
(Heart rate, oxygen consumption, mechanical power,
etc) during an activity. Some of them are easy to use
outdoor, we will call them embeddable equipment;
some others are more dedicated to lab tests.
2.1 Embeddable Sports Equipment
Referring to the majority of large scale distribution
sports equipment, such as HRM, speed and distance
measurement (on bikes, or via GPS for runners),
stepping cadence measurement, brain activity
(Comani et al., 2013)…
The main characteristics of these devices are:
They provide low frequency information (0.5 to
3Hz),
Data are pre-processed to be easily understood by
the user, even with low specific skills (a bike
computer displays the distance and speed
although it measures the wheel rotation count and
frequency),
They don’t need external power supply, they work
on batteries.
One of the data that is currently not monitored in
embeddable equipment is the sportsman posture.
2.2 Lab Sports Equipment
Lab equipment in sports is generally more complex
equipment which is used to precisely monitor and
optimize sportsmen or hardware (bike, helmet, saddle
position…) at one point. In this category, we include
ergometers like BikeFitting (Shimano) or Cyclus 2
(RBM elektronik-automation), and wind turbines for
aerodynamic tests.
The main differences with embeddable equipment
are (one or more):
They are larger/heavier,
They use much more energy to run,
They provide high frequency data and/or raw
measurement data.
Some of these instruments are focused on the user
posture, in order to improve his global efficiency and
performance.
However, this is just a single-shot operation,
which could be improved by “on-field” real-time
feedback.
2.3 Motion Capture Equipment
This third sort of equipment is currently rarely used
for sports applications, except for some researches in
biomechanics. It consists of objects motion
measurement in a calibrated area; the main
application of this technology is for animation. The
two main kinds of system we can find to measure a
human skeleton posture are:
Computer vision base systems use reflective tags,
positioned over the subject body, and a network
of infrared cameras. The tags positions in a
calibrated volume are calculated by a central
processing unit, and post-processing is needed to
retrieve the body segment orientations,
IMU-base systems use attitude sensors attached to
the user’s body, on each monitored segments. The
global posture of the body is then computed by
fixing the segments dimensions and joints on the
skeleton. We can find wired and wireless versions
of this system.
However it always needs a computer to process the
data in a close range around the experiment.
Regarding these information, none of these
system are embeddable for real-time sportsman
feedback in real-life conditions.
3 OUR APPROACH
The growing interest in sports performances and the
lack of embedded posture analysis and feed-back,
coupled with our knowledge in embedded systems led
us to develop wearable motion analysis systems. We
based our development on IMUbased motion capture
systems, using commercially available digital 9-axis
(3-axis accelerometer, 3-axis gyroscope and 3- axis
magnetometer) IMU sensors chips (like the ones used
in smart-phones or game controllers to determine the
device orientation), which we coupled with our
reconfigurable multi-sensors embedded architecture.
As the IMU-based motion analysis of a skeleton
needs to measure the orientation of each bones, or
segment, we needed to collect and process the data
from multiple IMU sensors dispatched over the
sportsman body. To do so, we explored two kinds of
processing architectures, which we are going to
describe.
3.1 Centralized Processing
Our first approach was to position micro sensors tags
over the body, all wired to a central processing unit