6.3 Future Work
A question of future research is what to do with the
pixels that are visible by both eyes. Preliminary tests
using a blend of both images for these pixels resulted
in significant ghosting effects. These effects are no-
ticeable in areas of high frequency (i.e. with large
differences in the pixel values of the two images), but
are less noticeable in homogeneous regions. An idea
would be to use the pixels only for these areas to ob-
tain more overall brightness.
With the availability of the gaze direction pro-
vided by the eye-tracking system it is possible to re-
strict the parallax barrier calculation to a certain re-
gion. The idea is to have a two-dimensional render-
ing for peripheral areas and do intricate barrier calcu-
lations only in an area around the gaze direction. This
kind of rendering may reduce the simulator sickness.
An open question in this context is whether there is
a need to predict the movement of the eye, or the up-
date rate of the eye positions (totally depending on the
eye-tracking system) is sufficiently high.
Especially in driving scenarios, dazzling effects
play an important role; they are difficult to implement
using standard display hardware because of low dy-
namic range of the light source. Such High Dynamic
Range effects can be approximated using special ren-
dering techniques – but only to a limited degree.
ACKNOWLEDGEMENT
This work is part of the project “MueGen Driving”,
funded by the Austrian Ministry for Transport, In-
novation and Technology and the Austrian Research
Agency in the FEMtech Program Talents. Further-
more, it is supported by the government of the Aus-
trian federal state of Styria within the project “CUBA
– Contextual User Behavior Analysis”.
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