ing particles simulated with two different conditions.
Fig. 7(a) and (b) show the two sets of the particles
and Fig. 7(b) shows the particles created by blending
the particles in Figs. 7(a) and (b).
5 CONCLUSIONS AND FUTURE
WORKS
In this paper, we have proposed the method for creat-
ing endless water animation using simulated particles.
We also proposed the method for blending particles
simulated under different conditions. The proposed
method can create high quality animations with low
cost by re-using the particle groups repeatedly.
There are several possible future works. First, we
would like to extend our method to other natural phe-
nomena, such as fire and smoke. Since our blending
method cannot handle more than two sets of the parti-
cle groups, we improvethe method to handle multiple
sets of particle groups.
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