fire by a set of control points. In order to generate
the desired flow and fire shape, our method computes
external force fields automatically generated accord-
ing to the user-specified control points. Our method
provides a simple way to generate realistic fires with
desired shapes and motions.
In our future work, it might be interesting to con-
trol a fire source in order to generate additional ef-
fects. In addition, we plan to extend our method to
other types of fluid simulations such as particle-based
methods.
REFERENCES
Bangalore, A. and House, D. H. (2012). A technique
for art direction of physically based fire simulation.
In Proceedings of the Eighth Annual Symposium on
Computational Aesthetics in Graphics, Visualization,
and Imaging, CAe ’12, pages 45–54, Aire-la-Ville,
Switzerland, Switzerland. Eurographics Association.
Beaudoin, P., Paquet, S., and Poulin, P. (2001). Realistic and
controllable fire simulation. In Proceedings of Graph-
ics Interface 2001, GI ’01, pages 159–166, Toronto,
Ont., Canada, Canada. Canadian Information Process-
ing Society.
Fattal, R. and Lischinski, D. (2004). Target-driven smoke
animation. In ACM SIGGRAPH 2004 Papers, SIG-
GRAPH ’04, pages 441–448, New York, NY, USA.
ACM.
Fuller, A. R., Krishnan, H., Mahrous, K., Hamann, B., and
Joy, K. I. (2007). Real-time procedural volumetric
fire. In Proceedings of the 2007 Symposium on Inter-
active 3D Graphics and Games, I3D ’07, pages 175–
180, New York, NY, USA. ACM.
Hong, J.-M. and Kim, C.-H. (2004). Controlling fluid an-
imation with geometric potential: Research articles.
Comput. Animat. Virtual Worlds, 15(3-4):147–157.
Hong, J.-M., Shinar, T., and Fedkiw, R. (2007). Wrin-
kled flames and cellular patterns. In ACM SIGGRAPH
2007 Papers, SIGGRAPH ’07, New York, NY, USA.
ACM.
Hong, Y., Zhu, D., Qiu, X., and Wang, Z. (2010).
Geometry-based control of fire simulation. Vis. Com-
put., 26(9):1217–1228.
Horvath, C. and Geiger, W. (2009). Directable, high-
resolution simulation of fire on the gpu. In ACM SIG-
GRAPH 2009 Papers, SIGGRAPH ’09, pages 41:1–
41:8, New York, NY, USA. ACM.
Kim, Y., Machiraju, R., and Thompson, D. (2006). Path-
based control of smoke simulations. In Proceedings
of the 2006 ACM SIGGRAPH/Eurographics Sympo-
sium on Computer Animation, SCA ’06, pages 33–42,
Aire-la-Ville, Switzerland, Switzerland. Eurographics
Association.
Lamorlette, A. and Foster, N. (2002). Structural model-
ing of flames for a production environment. In Pro-
ceedings of the 29th Annual Conference on Computer
Graphics and Interactive Techniques, SIGGRAPH
’02, pages 729–735, New York, NY, USA. ACM.
Lever, J. and Komura, T. (2012). Real-time controllable
fire using textured forces. The Visual Computer, 28(6-
8):691–700.
McNamara, A., Treuille, A., Popovi´c, Z., and Stam, J.
(2004). Fluid control using the adjoint method.
In ACM SIGGRAPH 2004 Papers, SIGGRAPH ’04,
pages 449–456, New York, NY, USA. ACM.
Nguyen, D. Q., Fedkiw, R., and Jensen, H. W. (2002). Phys-
ically based modeling and animation of fire. In Pro-
ceedings of the 29th Annual Conference on Computer
Graphics and Interactive Techniques, SIGGRAPH
’02, pages 721–728, New York, NY, USA. ACM.
Reeves, W. T. (1983). Particle systems—a technique
for modeling a class of fuzzy objects. ACM Trans.
Graph., 2(2):91–108.
Shi, L. and Yu, Y. (2005). Taming liquids for rapidly chang-
ing targets. In Proceedings of the 2005 ACM SIG-
GRAPH/Eurographics Symposium on Computer An-
imation, SCA ’05, pages 229–236, New York, NY,
USA. ACM.
Th¨urey, N., Keiser, R., Pauly, M., and R¨ude, U. (2006).
Detail-preserving fluid control. In Proceedings of the
2006 ACM SIGGRAPH/Eurographics Symposium on
Computer Animation, SCA ’06, pages 7–12, Aire-la-
Ville, Switzerland, Switzerland. Eurographics Associ-
ation.
Treuille, A., McNamara, A., Popovi´c, Z., and Stam, J.
(2003). Keyframe control of smoke simulations.
In ACM SIGGRAPH 2003 Papers, SIGGRAPH ’03,
pages 716–723, New York, NY, USA. ACM.
Zhang, Y., Correa, C. D., and Ma, K.-L. (2011). Graph-
based fire synthesis. In Proceedings of the 2011 ACM
SIGGRAPH/Eurographics Symposium on Computer
Animation, SCA ’11, pages 187–194, New York, NY,
USA. ACM.