symptoms, personalities, and capabilities of the target 
group. This, however, is not specific to this study, but 
rather a general concern in doing qualitative field 
research with people with dementia, since the disease 
develops differently in people depending on which 
brain areas are affected. Although we did ask people 
with dementia to give us direct feedback on their 
experience, some were too tired or had forgotten parts 
of the content already. In these cases we have to rely 
on our observations and caregivers’ accounts on how 
to interpret the reactions. Another limiting factor in 
this respect is the lack of video recordings, which 
would have allowed us to look back at certain 
reactions with the caregivers.  
Overall, the observations need to be interpreted in 
the context of interaction styles of caregivers and 
backgrounds of residents (see Findings). Yet, we 
believe that the rich accounts of the qualitative data 
give many insights into the role of tangible 
multimedia in this setting.  
6.4 Future Work  
In accordance with the findings on the usability of the 
book, we intent to implement the recommendations 
described above including making it less heavy, 
increasing the button size and changing their texture, 
using scented paper for additional sensual output, as 
well as improving the graphics and general 
composition of the content. In addition, the book was 
created in a way to allow for easy switch of content. 
Together with the caregivers we explored which 
content would work best for reminiscence sessions 
and we identified, besides others, two themes for new 
content: local content about our city (including, e.g., 
traditional events) and a TV theme including TV 
moderators/actors, shows etc. 
7 DISCUSSION 
We investigated the use of tangible multimedia in 
reminiscence with people with dementia. In 
particular, we presented a design case, i.e. an 
interactive book that can be operated by people with 
dementia and their caregivers created with the goal to 
support memories from the past through images and 
associated sounds. In the field study we found that the 
book had potential to act as a medium for 
reminiscence and communication between a caregiver 
and resident. Some usability problems were found 
and design recommendations provided to mitigate 
those. Overall, we observed that people had no 
hesitation to approach the device and people with 
dementia were empowered to steer the conversation 
pointing to a great potential for tangible interfaces in 
this domain. Especially, given the importance of 
psychosocial interventions for people with dementia, 
their lack of technical knowledge and the new 
possibilities tangible UIs offer, we should consider 
the combination of digital multimedia content and 
familiar physical objects as an effective way to 
improve therapy with people with dementia.
 
ACKNOWLEDGEMENTS 
This research is funded by the local government of 
North-Rhine Westphalia, Germany and was executed 
as part of the “NutzerWelten (UserWorlds) – User-
Centred Design of social technical environments for 
people with dementia” research program at the 
University of Applied Sciences Düsseldorf. We thank 
the developers of the book Amelie Ritter and Jörn 
Hornig and the employees and residents of the 
Joachim-Neander-Haus, Diakonie Benrath, 
Düsseldorf. 
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