encourage students to play a more active role in the
learning and teaching process. This active role by
using mobile devices creates personalised and
individual feedback data. The teachers have
expressed a need for more technology supported
feedback and interaction with their students. But they
also said that it is important to keep the face-to-face
interactions. Therefore, the new system should be
designed as an additional supportive tool instead of a
“tool designed to contain the whole content of the
course”. That also ensures that those participants
without mobile devices are still able to participate in
the course.
We would like to continue with conceptualizing a
motivating ICT tool for courses in higher education
to support the teachers without forcing them to
change much about their teaching approaches. One
critical factor for motivating teachers to use new ICT
tools is an increase in the motivation of their students.
Teachers stated that they would gladly use those
tools, if those tools could improve the level of
students’ activity. Therefore, we decided to pick out
the needs about feedback and interaction between
students and teachers to conceptualize a motivating
ICT tool following a human-centred design process.
This implies that teachers will remain part of the
design process the whole time to clarify needs and
requirements during the development.
As a means to designing a motivating tool we will
analyse further the usefulness of gamification in a
higher education context. The intention is to integrate
aspects of gamification which fit that kind of teaching
environment. The workings of gamification aspects
are still unclear and dependent on the situation in
which they are used. Therefore, the new ideas will be
discussed and tested with the users during the process
until they can be integrated into the teaching tool.
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