receivers who can have their own signs according to
the age. They lose their arbitrariness and the symbols
become the identifiers with which the children are
related and can create relevance and internalization of
the knowledge, and above all to create interactivity.
Another important aspect when evaluating the game
includes the use of signs and symbols and their
diagnostic meaning for the children. Therefore, this
creates a natural, interesting, efficient and motivating
learning.
5 CONCLUSIONS
This research focused on how to optimize an
educational video game named Tic-Tac-Toe by
means of semiotics analysis, in order to stimulate
logical and spatial reasoning of children. The main
issue in our study has been to design a mathematical
model, which is implemented with AI algorithms and
a graphical user interface including Semiotics,
applied to an incremental methodology with the aim
of producing an enjoyable and interactive
environment. To carry out this study, we have used
the Extreme Programing (XP) agile methodology for
the codification and testing of the incremental
products in each iteration (sprint), combined with the
modified Elemental Tetrad Game Design Model for
defining the performance of the game’s models, in
order to ensure the quality of the software used. To
validate our results, the proof of concept and testing
has been performed with a representative sample at
an elementary school, focused on children with ages
ranging from seven to eleven years old. The results
imply that educational video games with Semiotics
stimulate cognitive development of children.
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