tent become indiscernible over the video.
To counter this some systems allow uploading the
teaching material beforehand for remote students to
access or the screencast of the digital content used by
the teacher is streamed to the remote location along
with teachers audio. In either case when the remote
students listen to the teacher lecturing live, in many
instances they dont understand which part of the dig-
ital content to view in order to follow the teacher.
When both teachers video and the screencast is
streamed, these two need to be in synchronization.
These components are represented as separate distinct
entities in the remote classroom which makes it diffi-
cult for the remote students to correlate between the
two. When the teacher is pointing at some content on
the board while explaining the topic, it becomes dis-
tracting for the remote students as they have to first
understand the correlation between the teachers video
and the teaching content before they can focus on the
topic being discussed.
Each of these techniques gives a different experi-
ence of the learning environment to the remote stu-
dents and is effective to different extent. Each tech-
nique also differs in cost and performance associated
to it in terms of the network bandwidth utilized, la-
tency and complexity of software and the hardware
configuration involved. Current research lacks in giv-
ing a scientific method to evaluate the learning expe-
rience given by these techniques.
1.2 Our Contribution
In this paper, we analyze various factors of a real
classrooms knowledge delivery process that needs to
be recreated and preserved in an eLearning session
for an effective learning experience. We develop a
systematic scientific way to evaluate and quantify the
effect of each method of recreating the teaching side
on the learning experience of the students based on
these factors. We start from a most basic method
of representation of knowledge sources, evaluate its
effects, and proceed towards more complex methods
by adding missing factors step by step and finally ar-
rive at an optimal method of representing the teaching
components which results in the best learning experi-
enced by the remote students. As we go from sim-
ple to complex methods there is also an increase in
the cost associated with recreating the multiple media
types in terms of network bandwidth and latency. We
measure the changes in bandwidth utilization and la-
tency in the system and examine the changes in the
complexity of the system. We present the results on
both enhancement in the learning experience and the
cost incurred due to the increased complexity. As we
present these results, we discuss whether the cost and
complexity involved in an optimal system is afford-
able and whether the gain in learning experience jus-
tifies the additional complexity and cost of the system.
This work is part of a bigger project NKN (Na-
tional Knowledge Network) gateway to global class-
room, which aims at making the eLearning experi-
ence immersive for the students and teachers. The
NKN (NKN, 2012) is a multi-gigabit network across
India which provides high speed network backbone
for connecting Educational institutions across India.
We take advantage of this super high speed network
for taking eLearning experience to the next level.
The rest of the paper is organised as follows. Sec-
tion 2 gives an overview of related work. Section
3 describes the experiment design and experimental
setup. Section 4 analyses the results of the experiment
and Section 5 gives the conclusion.
2 RELATED WORK
ELearning technologies have gained wide popular-
ity because of its capability to give quality education
to masses. There has been a lot of study to gauge
the effectiveness of eLearning systems. Tanzila Saba,
in her paper (Saba, 2012) examines the interconnec-
tion between eLearning systems, self-efficacy and the
learning outcome for online courses. A case study
performed on the blackboard system, a web-based
eLearning system (Liaw, 2008) analyses the factors
affecting the learning efficiency and found that stu-
dents self-efficacy, use of multimedia for instruction
and interactive modules in the system had a positive
outcome on the learning. Studies on blended learning,
i.e, blending online media into a course show that it
enhances the learning outcomes of the students (Wai
and Seng, 2015). MOOC platforms like edX, Udac-
ity, Coursera etc have become hugely popular as a re-
sult (Round, 2013). Most of the studies so far have
been based on the efficiency of such online courses
and evaluating the effectiveness of eLearning systems
which act as content provider through various multi-
media forms and networking capabilities.
However, a large community of students and
teachers use eLearning in its synchronous form where
the teaching session is live and there is direct face
to face interaction between students and the teacher.
This gives the students and teachers a better sense
of participation in the classroom session (Hrastinski,
2008).
Video conferencing tools like Skype (Sivula,
2011), Google hangouts (Sean Gallagher, 2013) and
Cisco telepresence (Cisco, 2012) offer a ready way