a bill is generated based on the usage (4) (That may
be quantified depending on the business). The client
pays (5) and may keep using the product as long as it
pays the bill.
Business
Client
2
1
A1
A2
MONETIZATION
DELIVERY
Gateway
Order
A1
Order
A2
Generate Request
A3
Generate Bill
A4
Pay
Time
End
Processor
3
Product
Request
A3
A4
4
Bill
Payment
5
$
In
Value
Cash
Information
V
V
In
In
In
$
Figure 17: Usage Fee.
5 RELATED WORK
Business models and the different behaviors that
emerge as they execute, have been matter of inves-
tigation for several authors. In particular, it is possi-
ble to find definitions and complete designs and repre-
sentations of what a business model should look like.
One of the most recognized efforts is Osterwalder’s,
who proposes both a structure for the model, and a
method to use it (Osterwalder and Pigneur, 2010).
Besides the well-known business model canvas, the
author proposes several patterns to take into account
when designing a business model. These patterns are
based on five types of business models: unbundled,
long tail, multi-sided, free and open business. Each
pattern is appropriate for certain types of businesses
(Osterwalder et al., 2014).
Business patterns established around the Rosset-
taNet standards are other example of designs consid-
ering business models. Though the standard considers
the interaction between participants with a business
purpose, it is possible to generate patterns that guide
the execution of a business model. In particular, it is
possible to generate patterns that describe order and
shipment processes and use them to evaluate the busi-
ness model execution (Telang and Singh, 2010)
Taking into account the scope of business mod-
els, patterns centered on specific elements are also
possible to find. For example, value-exchange pat-
terns have been designed after analyzing models of
real businesses. In these designs, agents and interac-
tions are specified taking into account what type of
value is being delivered. The visual representation is
also offered (Zlatev et al., 2004).
Moreover, efforts in generating guides for specific
audiences are also in existence. For example, there
is a business plan conception pattern language ori-
ented to support entrepreneurs in the conception and
design of their business models. Through a series of
questions and descriptions, key aspects of the busi-
ness model are addressed and depending on the con-
cerns of the entrepreneur, several solutions for fulfill-
ing them are offered (Laurier et al., 2010).
The amount of examples, patterns and guides gen-
erated towards the comprehension and adoption of
successful business models, is considerable. From
languages, to visual representations, to definitions,
there is a wide variety of options when it comes to de-
signing a business model. As it has been shown, these
patterns can derive from existing companies, frame-
works, or tendencies in the market. Regardless of
where they come from, their purpose remains simi-
lar: to guide and provide a standard in the design of a
business model.
Still, the expressiveness needed in order to com-
municate the business model approach described in
this paper, can not be achieved with the discussed
visualizations. Since there are five building blocks
that need to be considered (zones, flows and channels,
processors and gateways), it is necessary to count
with notations that allow their representation. In Os-
terwalder’s case although there is a notion of zones
and channels, the flow concept is implicit within the
canvas and the definition of the relationships among
agents turns out to be more complex. The e3-value
notation, on the other hand, is quite useful for the vi-
sualization of flows and processors, however, the de-
tail level is not enough for the purposes of the pro-
posed business model approach. In particular, since
e3 value groups the different types of flow in one type
(value), there is a need to define explicitly the element
that is flowing. Furthermore, there is not a clear rep-
resentation of the activities that lead to the flow es-
tablishment, and without, it is not possible to define
the resources or participants key in each relationship.
Considering the lack of a complete representation for
the building blocks and their components, defining a
new notation was appropriate.
6 CONCLUSION
A business model describes the way in which a busi-
ness receives and transforms inputs to create value
and build products and services which are then de-
livered and monetized. Even though the concept is
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