6 CONCLUSIONS
In this paper, a simulation and monitoring framework
for learning is presented with a particular focus on
the definition of its components and main function-
alities. The proposed framework supports collabora-
tion and social interactions, as well as process visual-
ization, monitoring of learning activities and assess-
ment. The proposed approach includes gamification
concepts that are applied to the simulation of tasks
and activities of the business process to be learned,
so to engage users while training them. Evaluation
scores related to both the simulation sessions and the
overall business process simulation are defined and
computed by the proposed simulation and monitoring
framework for learning assessment purposes.
The application of the proposed framework to a
case study developed inside the Learn PAd project
in the context of Marche Region public administra-
tion evidenced its importance in improving the under-
standing and practice of the administrative process, as
well as the possibility of executing collaborative sim-
ulation and providing learners assessment. Moreover,
this real case study also provided important feedback
for the improvement and extension of the framework
itself during the project duration. Specifically, in the
future we plan: i) to refine the design of some parts of
the architecture, such as the Test Data Repository and
Robot; ii)improve usability concepts of the frame-
work as well as the evaluation score visualization and
management; iii) provide others learner’s evaluation
scores that could take into account also the number of
errors made during the execution of a path; and finally
iv) evaluate the industrial significance and benefits of
the proposed framework in different application areas
of technology enhanced learning.
ACKNOWLEDGEMENTS
This work has been partially funded by the Model-
Based Social Learning for Public Administrations
project (EU FP7-ICT-2013-11/619583).
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