himself walking in the city as if the roads were
real;
• The system was responsive: there were no delays
when looking around with the Oculus Rift, nor
when walking with the Move, everything was felt
real-time;
• The patients had fun and this is a crucial aspect for
a video game, even without taking into account
the test results: fun must be something that differ-
entiates a game from a simple interactive applica-
tion for medical purposes;
The concept of this game could be used for new and
different applications in both video game and medical
fields, with the use of new interfacing devices other
than the Oculus Rift and the Move.
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