requests of the users providing them with the needed
information. The IoT brokerage services are essential
in this respect, being this a typical case of
communication between the machines maintaining
the information and the “animated thing”, namely the
holographic human being, that would provide them to
the user. Pro-active and reactive event processing,
audio mining, content optimization and context-
aware recommendation can also be exploited
effectively to turn holographic human beings into
revolutionary user experiences and interfaces. A
patent for this application was registered (Patent N.
001416412, June 11, 2015).
6 CONCLUSIONS
We have shown how an Internet of Speaking Things
can become at least as impactful as an Internet of
Sensing Things.
In fact, while one is already widening the
perspectives and the applications of Big Data Analytics
and computer-supported Decision Making, the other
has the potential to open a radically new view on man-
machine interfaces, where things of all kind bring to
users the information residing on the cloud.
A novelty aspect of the proposed approach, when
compared to the state of art in the smart applications
supporting CH field, is the strong human driven
communication strategy. Currently, prototype
versions of the system are able to manage and
automatically recognize two languages (Italian and
English), but extensions for supporting more other
European and Asiatic languages are ready to be
integrated, evenly supported by linguistic specialists.
The adopted approach promises to be scalable and
flexible enough to support extensions for other types
of interfaces or application domains, when specific
domain ontology and lexical resources are available
to manage Natural Language driven interactions.
Open issues concern the robustness of the
technological solutions supporting our approach,
against environment or infrastructural faults.
Refinements, supported by a massive testing action,
have to be introduced in order to assure real-time
interactions, when environment is too noisy or
network latencies are over acceptable rates.
Another open issue, aim of future investigations,
is the absence of a standard evaluation metrics to
establish a human-machine interaction quality
baseline.
In the case studies that we reported we focused
on things full of meanings handed down from the
past, such as speaking statues and interactive
holograms that embody digital resurrection of
historical characters and give them effective
interactive capabilities.
But nothing prevents us from pursuing equally
exciting applications with objects and situations that
belong to everyday life, from the speaking fridge
asking for instructions to shop to the holographic
butler that coordinates appliances within an
automated home. As in all new areas, the sky is the
limit to the possibilities that open up, and there are so
many things that have interesting stories to tell their
users!
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