games more older adults may be encouraged to play
(Higgins et al., 2010). Older adults have also cited the
lack of realistic role models in the community as a
deterrent to playing digital games and some older
adults have wondered whether playing digital games
is inappropriate for their age group (De Schutter &
Vanden Abeele, 2010). Publicizing the fact that
greater numbers of older people are playing digital
games may help reduce these misconceptions and
increase participation in playing digital games.
Appropriate incentives may also prompt older
people to play digital games increasing the value of
this technology in the lives of older people.
McLaughlin et al. (2012) suggested integrating a
reward system to encourage participation. Perhaps
small prizes offered to winners in a game tournament,
would be a fairly straightforward strategy to organize
and implement and might provide incentives to older
gamers to play digital games.
5 DIGITAL GAMES
AND COGNITIVE ABILITIES
Older people could enjoy the cognitive benefits of
playing digital games but a number of factors would
need to be considered so that an optimal environment
for play can be created for them. These factors
include ensuring appropriate games and equipment
are available; providing instruction and training;
facilitating the social aspect of playing games; and
providing incentives for participation publicising the
advantages of playing digital games such as their
ability to help maintain and improve cognitive
abilities as one ages.
ACKNOWLEDGEMENTS
We wish to thank the AGE-WELL National Centre of
Excellence for their financial support of this paper.
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