methods were proposed as a solution in the U.S., the
UK, and Australia.
One curriculum was “problem-based” learning.
This method has been used for professional medical
training in the U.S. since the 1960s. In problem-
based learning, students learn how to cope with real
problems through structured presentation of problem
situations. This methodology has been extended to
engineering programs and has been seen as effective
in improving problem-solving and communication
skills. However, engineering students needed more
teamwork skills than medical students, and “project-
based” learning, emerged (Blumenfeld et al. 1991, S.
Bell 2010).
Heitmann described the difference between
problem-based learning and project-based learning
(Heitmann, 1996) as follows. He said that the
“project” is the engineer’s workplace. So, project-
based learning is a good fit to learning engineering
in a practical manner. Project-based learning can
include problem-based learning, and it may be
defined in various ways by different educational
disciplines and levels. Project-based learning has
become a major part of the engineering curriculum
(Mills, Treagust, 2003).
The “Capstone Education Program” (A J. Dutson
et al. 1997) is a famous style of problem-based and
project-based learning. It is an experiential learning
activity in which the analytical knowledge gained
from previous courses is joined with the practice of
engineering. It is a popular program in the U.S., and
there are many examples of the Capstone Program in
many universities. The distinguishing feature of
“Capstone education” is that it deals with social
issues. Companies and universities design a project
together and students learn to solve a problem
through a project.
2.1.2 PBL in Japanese IT Engineering
Education
For over 14 years, in Japan, companies have
identified communication skills as the most
important skill required of an individual to be hired
as a new employee. Engineering students are
graduating with good knowledge of fundamental
engineering science and computer literacy, but they
often do not know how to apply that in practice
because they lack experience in teamwork. With this
concern, PBL is increasing in Japan. For example,
the number of papers about PBL in Engineering
Education Magazine doubled to 22 items in 2014
from 10 in 2006.
The IT industry also requires strong
communication and teamwork skills. As one
solution, in 2006, the Ministry of Education, Culture,
Sports, Science and Technology in Japan (MEXT)
introduced a new IT training curriculum for graduate
schools’ computer science departments (MEXT
2005) to establish a nationwide practical education
network for IT human resources development. The
curriculum requires using “project-based learning.”
By using PBL, the IT industry expects IT students to
acquire both software development project
experience and communication skills.
2.2 Communication Skills
This section introduces communication skills.
2.2.1 Structure of Communication
The communication process has many sequential
steps: getting thoughts, encoding, sending, receiving,
decoding, and understanding (see Figure1). Each
step uses distinct skills, but generally, the term
“communication skills” is used.
Figure 1: Communication steps.
Katz said communication skills were important
for all managers including top executive and
foremen (Katz, 1955). His skill model is accepted
widely by Japanese business organizations;
however, he did not explain in detail what skills are
included in communication skills.
2.2.2 Index of Communication Skills
Fujimoto and Daibo investigated a factor pattern of
ENDCOREs (Fujimoto, Daibo, 2007), defining the
scale of communication skills. They examined
psychology students and found six categories of
factors: expressivity, assertiveness, deciphering
ability, other acceptance, self-control, and regulation
of interpersonal relationships. According to their
survey, Japanese students are better at “reaction
skills” than “expression skills.” However, these
indices did not test students in other majors.