Clayton, N. S., Emery, N. J., and Dickinson, A. (2006).
The rationality of animal memory: Complex caching
strategies of western scrub jays. In Hurley, S. and
Nudds, M., editors, Rational Animals?, pages 197–
216. Oxford, UK: Oxford University Press.
Clocksin, W. F. and Mellish, C. S. (1981). Programming in
Prolog. Berlin, Heidelberg, New York etc.: Springer.
Davis, B., Sumara, D., and Luce-Kapler, R. (2000). En-
gaging Minds: Learning and Teaching in a Complex
World. Mahwah, NJ, USA: Lawrence Erlbaum.
De Bra, P., Kobsa, A., and Chin, D., editors (2010). User
Modeling, Adaptation, and Personalization. Proc.
18th International Conf., UMAP 2010, Big Island, HI,
USA, June 2010. Number 6075 in LNCS. Springer.
Dimitrova, V., Kuflik, T., Chin, D., Ricci, F., Dolog, P., and
Houben, G.-J., editors (2014). User Modeling, Adap-
tation, and Personalization. Proc. 22nd International
Conf., UMAP 2014, Aalborg, Denmark, July 2014.
Number 8538 in LNCS. Springer.
diSessa, A. A. and Sherin, B. L. (1998). What changes in
conceptual change? International Journal of Science
Education, 20(10):1155–1191.
Doyle, A. C. (1915). The adventure of the dancing men. In
The Return of Sherlock Holmes. London: Smith, Elder
& Co., 3.1 edition.
Egenfeldt-Nielsen, S. (2007). Educational Potential of
Computer Games. Continuum Studies in Education.
London, New Delhi, New York, Sydney: Bloomsbury
Publishing, formerly Continuum Intl. Publ. Group.
Emery, N. J. (2004). Are corvids ‘feathered apes’? Cogni-
tive evolution in crows, jays, rooks and jackdaws. In
Watanabe, S., editor, Comparative Analysis of Minds,
pages 181–213. Tokyo: Keio University Press.
Emery, N. J. and Clayton, N. S. (2009). Comparative social
cognition. Annual Review of Psychology, 60:87–113.
Emery, N. J., Dally, J. M., and Clayton, N. S. (2004). West-
ern scrub-jays (Aphelocoma californica) use cognitive
strategies to protect their caches from thieving con-
specifics. Animal Cognition, 7:37–43.
Felder, R. M. and Silverman, L. K. (1988). Learning and
teaching styles in engineering education. Engineering
Education, 78(7):674–681.
Fujima, J. and Jantke, K. P. (2012). The potential of the
direct execution paradigm: Toward the exploitation
of media technologies for exploratory learning of ab-
stract content. In Urban, B. and M
¨
usebeck, P., edi-
tors, eLearning Baltics 2012: Proceedings of the 5th
International eLBa Science Conference, pages 33–42.
Fraunhofer Verlag.
Gaudl, S., Jantke, K. P., and Woelfert, C. (2009). The
good, the bad and the ugly: Short stories in short
game play. In Iurgel, I., Zagalo, N., and Petta, P.,
editors, Proceedings of the 2nd International Confer-
ence on Digital Storytelling, Dec. 9-11, 2009, Erfurt,
Germany, number 5915 in LNCS, pages 127–133.
Springer-Verlag Berlin Heidelberg 2009.
Goldman, A. I. (2006). Simulating Minds: The Philosophy,
Psychology, and Neuroscience of Mindreading. New
York, NY: Oxford University Press.
Grieser, G. (2008). Reflective inductive inference of recur-
sive ffnctions. Theoretical Computer Science, 397(1-
3):57–69.
Grieser, G. and Jantke, K. P. (1995). Ans
¨
atze zur
Reflexion in der Induktiven Inferenz. Studie der
Forschungsgruppe Algorithmisches Lernen, HTWK
Leipzig (FH), FB Informatik, Mathematik & Natur-
wissenschaften. Studie #02/95, Version 1.0.
Hammer, D. (1996). Misconceptions or P-prims: How may
alternative perspectives of cognitive structure influ-
ence instructional perceptions and intentions? The
Journal of the Learning Sciences, 5(2):97–127.
Hopcroft, J. E. and Ullman, J. D. (1979). Introduction
to Automata Theory, Languages, and Computation.
Boston: Addison-Wesley.
Houben, Geert-Jan ANDMcCalla, G., Pianesi, F., and Zan-
canaro, M., editors (2009). User Modeling, Adap-
tation, and Personalization. Proc. 17th International
Conf., UMAP 2009, Trento, Italy, June 2009. Number
5535 in LNCS. Springer.
Jain, S., Osherson, D., Royer, J. S., and Sharma, A. (1999).
Systems That Learn. Cambridge, MA, USA: The MIT
Press.
Jantke, K. P. (1994). Towards reflecting inductive in-
ference machines. GOSLER Report 24/93, HTWK
Leipzig (FH), FB Informatik, Mathematik & Natur-
wissenschaften.
Jantke, K. P. (1995). Reflecting and self-confident induc-
tive inference machines. In Jantke, K. P., Shinohara,
T., and Zeugmann, T., editors, Proc. 6th International
Workshop on Algorithmic Learning Theory (ALT’95),
October 18–20, 1995, Fukuoka, Japan, volume 997 of
LNAI, pages 282–297. Springer-Verlag.
Jantke, K. P. (2010). The Gorge approach. Digital game-
control and play for playfully developing technology
competence. In Cordeiro, J., Shishkov, B., Verbraeck,
A., and Helfert, M., editors, CSEDU 2010. 2nd Inter-
national Conference on computer Supported Educa-
tion, Proc., Vol. 1, Valencia, Spain, April 7-10, 2010,
pages 411–414. INSTICC.
Jantke, K. P., Beick, H.-R., Brovko, Y., and Drefahl, S.
(2013). Refinement of adaptivity by reflection. In
Yetongnon, K., Dipanda, A., and Chbeir, R., editors,
9th International Conference on Signal Image Tech-
nology & Internet-based Systems, Dec. 2-5, 2013, Ky-
oto, Japan, pages 309–316. IEEE.
Jantke, K. P., Grieser, G., Lange, S., and Memmel,
M. (2004). DaMiT: Data Mining lernen und
lehren. In Lernen, Wissensentdeckung und Adap-
tivit
¨
at (LWA-2004), Fachgruppentreffen Maschinelles
Lernen (FGML), 4.-6. Oktober 2004, Berlin.
Jantke, K. P., Hoppe, I., Lengyel, D., and Neumann, A.
(2010). Time to play Gorge – Time to learn AI: A
qualitative study. In Hambach, S., Martens, A., Tavan-
garian, D., and Urban, U., editors, eLearning Baltics
2010, Proc. 3rd Intl. eLBa Science Conference, pages
99–110. Fraunhofer Verlag.
Jantke, K. P. and Hume, T. (2015). Effective learning
through meaning construction in digital role playing
games. In IEEE International Conference on Con-
Next Generation Learner Modeling by Theory of Mind Model Induction
505