(a) the system shows the location of the first pitch where
the user clicked (
8
).
(b) the system shows the type of the pitch and umpire’s
decision in the output field (
11
).
(c) the system shows the batting result of Uchiki in the text
output field (
12
).
Figure 8: Information about the locations, types, umpire’s
decisions of the pitches is input to our system.
selects one of the batting hand marker (
7
L or
7
R)
for indicating batter’s batting hand, left or right. As
shown in Figure 7, batter’s name, pitcher’s name, and
batter’s batting hand are displayed in the text output
field (
5
), the text output field (
6
), and the batting
hand marker (L) (
7
L) , respectively.
Next, the user inputs the location, type, and um-
pire’s decision of each pitch to the system in the next
way. First, the user clicks or touches the location in
the strike or ball zone (
8
) where the catcher receives
the pitch. Then, as shown in Figure 8 (a), the system
displays two circles with the same ordinal number in
the strike or ball zone (
8
) where the user clicked or
touched, and in the output field (
11
). Next, the user
clicks or touches one of the buttons of pitch types
(
9
) and one of the buttons of umpire’s decisions (
10
).
Then, as shown in Figure 8 (b), the system shows the
type of the pitch and umpire’s decision in the output
field (
11
). The user continues to input the locations,
types, and umpire’s decisions of the pitches until the
batting result is confirmed.
Finally, a user inputs the batting result to the sys-
tem in the next way: the user enters the batting result
to the text input field (
1
) and push the button for sub-
mitting a batting result (
4
). Then, the batting result
is displayed in the text output field (
12
). Figure 8 (c)
shows the pitch combination chart of Uchiki in the
first inning. When the user push the button (
13
), the
system creates a new pitch combination chart.
In preliminary experiments, members in Ryukoku
University Baseball Team reported that data record-
ing is easier and more quickly by using our system
than by using pens and paper. Furthermore, they re-
ported that pitch combination charts created by our
system are more readable than those created by us-
ing pens and paper. In the experiment, we used one
video of an at bat with four pitches. The video was
one minute and 30 seconds long. It started with the
scene where the umpire called “Play” and ended with
the scene where the pitcher got the batter to ground
out on the forth pitch. We showed the video to 10
members in Ryukoku University Baseball Team. All
of them were experienced in using pitch combination
charts. When 13 seconds passed from the start of the
video, the catcher received the first pitch. It was at
the moment that they started recording pitching data.
They took on average one minute and 38 seconds to
record pitching data when they used pens and paper.
On the other hand, they took on average one minute
and 23 seconds when they used our system. This time
lag is important because the next batter walked into
the batter’s box within one minute or less.
5 CONCLUSION
In order to set up new tactics to win games, our uni-
versity baseball team developed customized scouting
charts and records the type and course of every indi-
vidual pitch thrown by all the pitchers in our team and
rivals. However, it is not easy to record the pitching
data by using pens and paper. To solve this problem,
we developed an input support system for customized
scouting charts of baseball games in Unity and C#. In