acceptance and usability of our system. These were
concepts like providing a kind of scripting to create
an introduction to the domain. We have introduced
meta data, e.g. in form of difficulty levels and
different learning modes like competition, exam
training etc.. Additionally we have introduced events
to react flexibly on the user interaction.
Finally, we have shortly sketched our system (re)
implementation, based on a video game based
concept with an independent authoring tool, which is
browser based.
In the future, we want to extend the use of our
system. We have it already installed in one of the high
schools running on a whiteboard for being used in the
classroom. We also plan to make the Android version
available in the app store soon. We hope to receive
much more input from pupils and teachers over this
channel. Additionally we want to carry through a
more profound user study with our improved system.
As a further step, we plan to extend the
functionality of our application to fields with similar
challenges, e.g. trigonometric functions. More
specifically, we want to extend the system to
exercises of the type: “At a point 15 feet from the base
of a church, the angle of elevation of the top of the
church is 43°. Find the height of the church to the
nearest foot.” We imagine that moving objects back
and forth and changing the angle of lines interactively
while displaying the values of angles, lengths and
trigonometric functions can help to grasp the concept
behind relatively abstract functions like sine or
cosine.
ACKNOWLEDGEMENTS
We especially want to express our gratitude to the
Angela Merici Gymnasium Trier, Germany, for
supporting our research, especially Miss Daniela
Kiefer and her pupils who participated in the user
study. Furthermore we want to thank the Auguste-
Viktoria-Gymnasium, Trier, Germany especially
Miss Karin Brezina and Miss Anne Bläsius and her
pupils who supported our work by participating in our
workshops and still continue working with us on this
topic.
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