impaired people to get involved as expert, thus e-
Accessibility was an absolute requirement in our
case. Unfortunately, this specific requirement of e-
Accessibility could only be partially be achieved al-
though the Belgian AnySurfer association provided
some help (AnySurfer, 2000). The main barrier was
the lack of accessibility to blind users of specific
forms directly managed by Moodle. The only pos-
sible action was to report this to the Moodle commu-
nity. Although this requirement was identified, the
ease of adaptation was not well validated enough at
design time and might have impacted the choice to an-
other platform. Other communities might have other
requirements, for example for multilingual support.
Actually in our case, as some trainees are not fluent in
French, a specific form of support is being studied.
5 RELATED WORK AND
DISCUSSION
Structuring the platform based on the familiar school
metaphor has been quite common since the early
years of e-learning. It was however criticized for its
pedagogical limits, trying to adhere too much to its
physical model (Carliner and Shank, 2008). The sit-
uation nowadays is however different because most
people have a extensive experience of the web and
social media tools. There is therefore little chance of
people just behaving like in the real world. More-
over, our use of this metaphor is not generalized and
social communication channels are kept with their
usual names. In our implementation of the concept,
we were more interested in the remembrance that the
terms would evoke, rather than implementing a virtual
classroom experience like in (Barab et al., 2001).
A complete vision and roadmap to understand
what can be done by blending face-to-face and online
learning in order to produce engaging and meaning-
ful learning experiences is reported in (Kitchenham,
2011). It describes a number of scenarios, guide-
lines, strategies and tools. This book however fo-
cuses on higher education, whereas our focus is rather
community-driven than academic.
Expertise networks in on-line communities have
been extensively studied. Automatic expertise rank-
ing algorithms are available and commonly used in
help forums (Noll et al., 2009). In our case, we rely on
a blended learning with a mix of on-line and physical
interactions, there is no needs for automatic assess-
ment. First, only people with a basic training level can
access the Agora level. Second, the expertise level is
assessed by the training outcome. It results in the the
production of ”badges” that are displayed in people
on-line profile. Third, people also have the opportu-
nity to meet physically and learn to know each other.
Nevertheless, it remains interesting to analyse the dy-
namics of the interaction on our forums, for exam-
ple using tools like (Zhang et al., 2007), especially in
the perspective of a direct channel with infrastructure
owners.
Guidelines for achieving the best mix of on-line
and face-to-face learning are proposed in (Garrison
and Vaughan, 2011). It provides a detailed roadmap
for achieving an effective and efficient blended learn-
ing environments at different stages (design, instruc-
tion, assessment). Our work relies on similar princi-
ples and design decision were generally easy to take
because a number of assessment activities have to
be carried out in the physical world. Transforming
some activities in electronic activities like conducting
photo-based assessment actually also makes sense be-
cause assessors only spend a few hours on-site and
then the work is finalised off-site. Sometimes it also
involves people that did not visit the infrastructure.
6 CONCLUSION AND
PERSPECTIVES
In this paper, we have shown how to address the needs
for a platform supporting both blended e-learning and
community building for accessibility experts. In order
to share our experience in the most reusable form, we
used generic terms to report our work across the dif-
ferent conducted phases of requirements, design, de-
velopment and validation. We also identified interest-
ing lessons learnt to help other e-learning managers
or community builders that face similar needs. Our
prototype is available online at http://cena.accessible-
it.org (Chouassi and Ponsard, 2015).
Our future work includes the continuous improve-
ment of the platform based on the upcoming training
sessions, the management of evolving training mate-
rial through time and the organization of more spe-
cific material for the second level of training, the lat-
ter being organized in smaller groups (for instance
reduced to pairs of expert/trainee conducting stan-
dard assessments). The development of a specific
picture annotation tool, in order to comment on the
accessibility of pictures gathered by experts, is also
planned since such a specific tool will undeniably
bring greater added value to the platform in terms of
knowledge sharing. Finally, opening a direct channel
where infrastructure owners can report and get advice
about their accessibility problems is also being con-
sidered.
Using Blended Learning to Support Community Development - Lessons Learnt from a Platform for Accessibility Experts
363